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G59 -RevolveR- X

For public discussion of all things EXU2.

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Subject: Re: <EXU2> "G59 -RevolveR- BALANCE OF THE OUTERWORLD"

Post Posted: 24 May 2016, 17:16

http://www.mediafire.com/download/f5uqv ... _Group.zip
HOTFIX PATCH UPDATED.

NOTHINGNESS on Coop now starts directly in front of the Exusia's entrance, otherwise everyone was stuck in the puzzle area.
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Subject: Re: <EXU2> "G59 -RevolveR- BALANCE OF THE OUTERWORLD"

Post Posted: 28 May 2016, 01:02

Put this patch on the server the other night. Seemed to work fine for the most part.

3 or 4 times I did respawn in an area where I would jump down to a small/med. sized room.
There was a small passage at the other side that was a dead end. Is this the puzzle area?
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Subject: Re: <EXU2> "G59 -RevolveR- BALANCE OF THE OUTERWORLD"

Post Posted: 28 May 2016, 10:50

MrLoathsome wrote:Put this patch on the server the other night. Seemed to work fine for the most part.

3 or 4 times I did respawn in an area where I would jump down to a small/med. sized room.
There was a small passage at the other side that was a dead end. Is this the puzzle area?


Fuck, you mean CoopStart being disabled actually doesn't work??
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Subject: Re: <EXU2> "G59 -RevolveR- BALANCE OF THE OUTERWORLD"

Post Posted: 28 May 2016, 23:29

So it seems. Most of the time I spawned in the right place, but not always.

Probably just caused because my server is all fucked up.

No big deal for me. You can just blow yerself up and respawn.

Might be an issue for offline SP play if it happens there however.
(Ain't it tested offline....)
Mooo !

ECoop -> http://ecoop.ucoz.com/

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Subject: Re: <EXU2> "G59 -RevolveR- BALANCE OF THE OUTERWORLD"

Post Posted: 29 May 2016, 00:00

Ah oh well, considering you can kill yourself and respawn in the right place I guess it's not much of a deal, and I don't support offline coop for SP.
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Subject: Re: <EXU2> "G59 -RevolveR- BALANCE OF THE OUTERWORLD"

Post Posted: 29 May 2016, 03:01

Problem solved !
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Subject: Re: <EXU2> "G59 -RevolveR- BALANCE OF THE OUTERWORLD"

Post Posted: 22 Jun 2016, 00:35

http://www.mediafire.com/download/f5uqv ... _Group.zip
HOTFIX PATCH UPDATED.

The Limbo couldn't be finished on Unreal difficulty.
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Subject: Re: <EXU2> "G59 -RevolveR- BALANCE OF THE OUTERWORLD"

Post Posted: 28 Jun 2016, 21:09

Hotfix patches won't be a thing anymore as a new large update is being planned now. You might want to play the current version to find new bugs so I can fix them later!
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Subject: Re: <EXU2> "G59 -RevolveR- BALANCE OF THE OUTERWORLD"

Post Posted: 29 Jun 2016, 07:10

Cool. Just tested that last Limbo patch on the EXU server in difficulty 1.
No problems. About to try it in Unreal difficulty just to see what happens.

Few weeks back I got my UT2U1 Tweak working with Oldskool. Server seems to be
running quite a bit better since. (It bypasses the default botpack DMMutator horror....)

Edit: Was the problem in finishing Limbo in Unreal dif. related to a Giga Demon Gasbag
who seems to be invisible and indestructible? Near the hut by the well before the bridge?
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Subject: Re: <EXU2> "G59 -RevolveR- BALANCE OF THE OUTERWORLD"

Post Posted: 29 Jun 2016, 13:02

No, the Juggernaut just didn't spawn. Giga Demon Gasbag spawns when you get closer to the third valley.

New update might not be exactly big, it'll be fixes for the OD map, various additions to the current G59 maps and a new proper level.
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Subject: Re: <EXU2> "G59 -RevolveR- BALANCE OF THE OUTERWORLD"

Post Posted: 09 Jul 2016, 00:04

Adjustments I had in mind for the maps are now done. Now there's just one big thing before the new update is done. Hope it won't take that long.
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Subject: Re: <EXU2> "G59 -RevolveR- BALANCE OF THE OUTERWORLD"

Post Posted: 09 Jul 2016, 03:28

Cool.

Been testing it a bit more, and nothing major to report. Haven't been able to
recreate that issue I had with the Giga Demon Gasbag the first time I tested the patch.
Mooo !

ECoop -> http://ecoop.ucoz.com/

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Subject: Re: <EXU2> "G59 -RevolveR- BALANCE OF THE OUTERWORLD"

Post Posted: 15 Jul 2016, 05:52

Did notice something that seemed a bit odd on the Dementia Praecox map tonight.

When the Skaarj projectiles hit the wall in the darker, lowest area they seem to light
it up in big square patches. Doesn't effect gameplay at all, but looks a bit off.
You must be doing something different with lighting. Flashlight beam also lights up things
on that map in squares, rather than the usual circular beam.
Mooo !

ECoop -> http://ecoop.ucoz.com/

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Subject: Re: <EXU2> "G59 -RevolveR- BALANCE OF THE OUTERWORLD"

Post Posted: 15 Jul 2016, 10:21

MrLoathsome wrote:Did notice something that seemed a bit odd on the Dementia Praecox map tonight.

When the Skaarj projectiles hit the wall in the darker, lowest area they seem to light
it up in big square patches. Doesn't effect gameplay at all, but looks a bit off.
You must be doing something different with lighting. Flashlight beam also lights up things
on that map in squares, rather than the usual circular beam.


Probably due to texture quality in the map, I changed them to neither low or high I think.
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Subject: Re: <EXU2> "G59 -RevolveR- BALANCE OF THE OUTERWORLD"

Post Posted: 16 Jul 2016, 17:52

To the abyss, we go!

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