UBerserker wrote:I'll be working on a coop/balance patch this month, look forward to it.
Very interesting. Will this patch help the insane and drastic jump in difficulty that happens
in online coop play between the Medium(1) and Hard(2) or Unreal(3) difficulty settings?
(I suspect not..... )
By insane and drastic, I mean that the servers CPU use jumps to 50-100% usage if I start
playing almost any EXU/G59 map in Hard or Unreal difficulty.
Note that in Medium difficulty which I am currently using for the EXU server(s), CPU is at idle
pretty much all the time. Maybe a little spike when level changes, or if somebody sets off
a BounciLaserFlare or goes apeshit with the LargeMarge, but nothing like what happens
by just trying to run in difficulty level 2 or 3.
In numerous attempts every time I have attempted playing online in Hard or Unreal difficulty the
server has crashed. Usually on InfernalFalls, although a couple of times it made it to ShitStorm
where it would crash/restart soon after that 2nd gate gets opened.
Several of these tests were run on Jaypeezy's server.
(Which otherwise runs great, and should be your 1st choice for playing EXU online in
stock/default form. Just pick the Easy or Medium path in the excellent Menu map.)
It tended to stay functional a bit longer then my antique hardware, but not for much.
Crash... Back to Menu map. (Which is very nice.)
For the time being I have my EXU servers locked in at Medium. Had to remove the nice Menu map....