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Miscellaneous
- Magatsu Gassius now spawn Dactyls as well other than Gassius. Dactyl spawnrate is much higher than the Gassius one.
- Sin Pillar of Lust's charge increased from 120 to 150.
- Sin Pillar of Greed's charge decreased from 7 to 4.
- Sin Pillar of Sloth's charge increased from 90 to 200.
- Sin Pillar of Gluttony's orb fixed. Orb speed also vastly increased, damage decreased from 30000 to 25000. Item charge lowered from 50 to 30.
- Sin Pillar of Rage's charge decreased from 50 to 40.
- Full tracklist up. All songs have been renamed and ordered with a "G59-##" prefix instead of being inconsistently scattered all over the Music folder.
- Drakk package now has all the textures.
- Small backend fixes and additions to the Jigoku package.
- New additions to the readme credits (forgot to list MellowSonic, oops, sorry dude if you see this!).
The Ancient Scapes
- First G59's CA map added. It's a survival-style arena level based oN Perditus Paradisus (same location, just a lot of things different).
- Made for Coop play but works in SP without the ExMapInfo stuff (you also won't be able to fight the new creature due to lack of respawns in SP).
- You start out with 450 health, double Piddledoper and various equipment upon respawning.
- Items can only be obtained from the two main boxes - one gives weapons, the other one gives armor and shield. Upon use, they must recharge in 5 seconds.
- There's a third box in the lake, activated once the battle begins, which gives you much stronger tools. Upon use, it must recharge in 60 seconds.
- Has an own music track: "Radiating Scapes" by Xenofish & Mellow Sonic.
- Battle starts when you reach the golden cross. Enemies will spawn near the portals, in limited waves.
- Enemy spawning will temporarily stop if a specific amount of spawned enemies on ground has been reached.
- There are three enemy group tiers. First one shows immediately, second one shows up in 600 seconds and third one shows up in 1200 more seconds.
- New creature added: Outerdark Destroyer (OD).
- A single OD spawns when three players die. Players must not die or they'll be overwhelmed by these (only up to 25 ODs can be on ground at the same time).
- The OD is a big green glowing Krall. They are quite fast and generally focus on bursting down single targets. Players must team up to bring them down.
- OD has 130000 HP and is immune to Pulsed, Fusion, Corroded, Frozen, Stunned, TachyonDamage and his own explosive orbs (Pure).
- Hellgun/JuggernautCannon damage stacking does not work on OD.
- OD does not use melee attacks, instead they'll constantly spam 100% dodge-proof homing ArcaneOrbs. They deal 424 damage and have splash damage.
- Upon death, an OD will leave an additional ArcaneOrb.
LIMIT BURST
- Coop players won't spawn anymore in the intro tunnel if they die.
- The ending portal is a bit bigger now.
- Starting double Piddledoper filtered out in Coop now.
The Limbo
- Naberius Hell absorption damage reduced from 200% to 50%.
- Replaced the hidden SeedSeed with a MagicArmorSeed.
- The skybox is now brighter and less gray; clouds also move faster.
- Overall brightness of the map slightly increased.
- Music of the map is now "Rise Against Myself" by Xenofish. Cybernetika's "Gagarin" is dropped from G59.
- Blood lake surface of the first valley has been raised so you can get out of it without Translocator or wooden board in the far out corner.
- The trigger which spawns the meteor + DemonSkaarjMaster (on higher difficulties) in the first valley cannot be skipped anymore.
- DemonSkaarjLords do not drop EARAmmo packs anymore (there were six in total).
- Starting EAR's ammo count increased from 450 to 650.
- The Hard/Unreal difficulties only EARAmmo packs next to the starting EAR have been removed.
- Four more EARAmmor packs added around the map.
- One of the loud "chaoscape" ambient sounds is now less noisy (you also hardly hear it anymore from inside the new secret area).
- The two light urns on top of the bridge are now bigger and noticeable.
- The DoomTrooper on top of the second valley's tower has been moved next to the table so he can spot you better.
- The Easy/Medium/Hard difficulties only ShitHelm in the second valley (where the PentaPower on Unreal difficulty is located) has been removed.
- The Easy/Medium/Hard difficulties only NuclearFlare in the second valley (where the PentaPower on Unreal difficulty is located) has been removed.
- IceCube and the EXUVials (except one for decoration only) have been removed.
- The BioHazardFlare on the second valley's tower now appears on all difficulties (before it was Unreal difficulty only).
- Damage stacking caused by the Hellgun doesn't work on Naberius anymore.
- The second valley has three more DemonKrall and one more DemonKrallElite.
- The two Chargers in the hut valley have been removed.
- Improved lighting on terrain textures.
- All of the invisible micro arrow/grenade Brutes have been removed.
- Removed a HellfireFlare (the one hidden at the beginning of the map).
- Fixed two DemonClips not appearing in the tower of the first lake.
- Added a new Morax hellbook next to the MagnificentArmor spot. The whole thing more or less doesn't count as a secret anymore.
- TurboHelm removed from the Coop player loadout, added instead the Extractor, the Shitgun and the EnergyAR.
- Added five more DemonSlith in the lakes on Coop mode.
- Anything related to the Lava Titan statue event (the statue itself, the EXUArmor and the spawning Lava Titan) has been removed.
- A Hard difficulty only SkaarjFiend who had a 70% chance of spawning now appears always in that difficulty.
- Charge of the EXUShieldBelt on top of the tower of the first lake has been increased from 1000 to 1200.
- Removed a leftover RocketballFlare.
VOIDNESS
- Replaced the hidden SeedSeed with a MagicArmorSeed.
- Removed the ArmorSeed in the area where the SeedSeed was located.
- Moved the HellGun from the first main area to the room with the first SearchLight.
- Moved the EXUArmor next to the dead Mercenary a bit away from the ammo.
- The aforementioned dead Mercenary now has a DemonMercenary skin.
- HyperFlakker added to the Coop player loadout after when respawning.
- All EXUUnrealHealth packs removed. Some BloodPacks replace them instead.
- The ShottyAmmo pack has been replaced with HyperCells.
- Moved a BigShadowSkaarj in the second floor of the area after the broken pipe tunnel to be more visible.
- There's now a hidden alcove found late in the map. It contains a MegablastFlare and some other things.
- OldSearchlight added to the Coop player loadout.
- Added one MunitionsFlare.
- Removed the DemonSaturationFlares.
- Damage stacking caused by the Hellgun doesn't work on Tsathoggua anymore.
- Lighting style has been edited around and improved. Now various illumination sources appear eaten up by the Shadow's darkness effects.
- UT Menu music doesn't accidentally play anymore now.
- Boss Tsathoggua doesn't have its Coop counterpart anymore, SP versions are used (one for Easy/Medium/Hard and one for Unreal).
- Boss Tsathoggua's health in Easy/Medium/Hard has been increased from 40000 to 70000, Unreal one's health has been increased from 66666 to 110000.
- The first ShadowCreature wave takes seven less seconds to appear now (always after you pick up the OldSearchlight).
- A bloodstain that was supposed to be visible next to Tsathoggua's first mandatory battle is now, FINALLY, fixed. Literally forgot about it.
- The outdoor area now contains CombatBoots but no enemies will spawn once you return inside the structure.
- The two CombatSeeds in the map have been removed.
- Secret of the Tachyon ammo appearing next the message locations now improved: changed a bit its translator message, trigger a sound and turns on a light.
- Added several ShadowBroods in the map for Coop only (all difficulties).
The Hyper Boundary Gate
- Morax is now immune to the Stunned and Hell damagetypes.
- A MunitionFlare hidden in the first area has been moved in the intro room.
- The door to the ChemicalBarrel area now opens and closes twice as fast (2 seconds instead of 4).
- The HellfireFlare in the set of corridors after the first section of the map is now slighlty easier to spot.
- Coop loadout for spawning players has the MegablastFlare replaced with the Hellgun.
- Added two Tachyon ammo somewhere in the area with the big slime tank.
- The Sin Pillar of Greed's related hellbook message now has a "congratulations" text for when you unlock the pillar itself.
- Health bar for the second part of Morax's boss battle now works.
- Removed the DemonblastFlare from that secret area. You now only go there for one thing.
- Damage stacking caused by the Hellgun doesn't work on Morax anymore.
- Starting double TurboHelm filtered out in Coop now.
- Improved lighting on various textures.
- Added a HellfireFlare at the beginning of the map.
- The Sec/Assault/PsychoAssault Brute you fight at the beginning doesn't drop EXUThingPads anymore; now you have to get the item on the top floor of the area.
- Two BioMercenaryElites in the first area don't drop CombatSeeds anymore.
- You cannot translocate into the first section of the structure from the first area and viceversa (through the windows where the elevator is located).
- Robots shouldn't be able to go through the BlockAll actor in the area after the first indoor section.
- Removed the two DemonSaturationFlares.
- The UltraBelt found before the boss arena section has its charge increased from 6800 to 8500.
- Added two ClusterShockFlares in the corridor to the boss arena section.
- Watcher cameras have their health increased from 2000 to 6000 and take now 10 less seconds (from 25 to 15) to come back online.
- ChemicalBarrel can't be pushed anymore and its health has been increased from 10000 to 12000, instaboom damage threshold lowered to 8000 from 10000.
- Made the EXUShieldBelt even more noticeable in the boss arena.
- Two BioQueens who appear in the corridor after the first outdoor area of the map on Easy/Medium/Hard difficulties don't drop EARAmmo packs anymore.
- All the pre-placed EARAmmo packs appear always on all difficulties, including Coop.
- None of the SecBrutes drop EARAmmo packs now.
- The last PsychoSecBrute doesn't drop an EnergyAR anymore, plus his health has been decreased from 8000 to 4000.
- The big ShitBrute hiding in the alcove in one of the corridors next to the slime tank area now drops a Tachyon ammo.
- SlimeQueens do not drop NuclearFlares anymore. Their three NuclearFlares are now located right next to the ChemicalBarrel.
- Coop-only GooBrutes have their health increased from 6000 to 10000, NuclearPupae have their health increased from 2000 to 5000.
- Two more beefed-up GooBrutes and one more beefed-up NuclearPupae added to the map in Coop mode.
- Modified the translator message found inside the helipad's outpost.
Perditus Paradisus
- Fixed Tonatiuh's collision issues so his mesh's legs don't go below the floor on lower difficulties.
- Tonatiuh is now fully immune to Saint and Hell attacks.
- Tonatiuh's base health on Easy/Medium/Hard difficulties increased from 120000 to 170000, Unreal difficulty one's HP increased from 160000 to 210000.
- Tonatiuh has now 50% resistance against Burned and Fusion damage.
- Tonatiuh battle event in Coop should be fixed (it's now like the SP version with still more spawning monsters).
- Speed of Tonatiuh's charged beams have been drastically increased so they miss less often.
- The hellswirls of the three portals do not activate anymore in Coop mode now.
- Coop loadout for spawning players has the ArmorSeed replaced with the Clusterfucker upon spawning.
- One Tachyon ammo added somewhere in the early part of the map.
- The GasKillFlare is now available on Easy and Medium difficulties too.
- Damage stacking caused by the Hellgun doesn't work on Tonatiuh anymore.
- Improved lighting on terrain textures.
- The platform where Tonatiuh appears is now lowered to ground level. It caused weird AI issues with some enemies.
- The elevator at the beginning of the map doesn't damage you anymore if it bumps on your head.
- The treasure hunt's BouncilaserFlare reward has been replaced with a MegablastFlare (this time for real).
- PentaPowers' time increased from 15 seconds to 20 seconds.
- UltraBelt's charge increased from 10000 to 11000.
- Checkpoint playerstarts added in coop mode at the entrance of the big valley (the new PlayerStarts activate once you reach the valley itself).
- Coop-only Clusterfucker and RFPC added in front of the new checkpoints.
The ELECTRIC MASSIVE DIVER -Rad2032-
- Removed the DemonSaturationFlares. They are replaced with MunitionsFlares.
- Added one ClusterPack and two PlasmaPacks in the third core room.
- Added one ClusterPack and two PlasmaPacks in the second core room.
- Added two Tachyon ammo in the first core room.
- Moowis' Mass has been heavily increased, so he doesn't get thrown away anymore by heavy attacks.
- Moowis now has 25% resistance against Tachyon damage.
- EMD Nuclear Slith have their health increased from 120000 to 160000 (200000 to 250000 in Coop).
- Clusterfucker and Hellgun added to the Coop player loadout upon spawning.
- Added one PlasmaPack and two HellfireFlares in the first room.
- Coop loadout for spawning players has the ArmorSeed replaced with the TachyonDriver upon spawning. SCUBAGear also added.
- Damage stacking caused by the Hellgun doesn't work on Moowis anymore.
- Fixed a steel barrel sticking inside a wall in the hangar area.
- The large doors in the first section of the map now open faster (1 second instead of 2 seconds).
- SteelQueens do not drop CombatSeeds anymore.
- A NuclearKeg, a RFPC, a Shitgun, a Hellgun, an EnergyAR, a PlasmaPack, nine EARAmmo packs, two CombatSeeds and all the StunFlares have been removed.
- Various HyperKrall in the commander's section don't drop DemonClips anymore.
- HyperBrutes don't drop EnergizerBalls anymore.
- HyperPoppers don't drop MiniKegs anymore.
NOTHINGNESS
- Few of the Exusia Key's spawning points have been moved around.
- Made sure ShadowManta traps to not exist in Coop mode.
- Replaced the DemonSaturationFlare with a BioHazardFlare and a FusionFlare.
- OldSearchlight added to the Coop player loadout upon spawning.
- Improved lighting on terrain textures.
- Once the starting puzzle is completed a 1600 seconds countdown begins. Once it ends, BigShadowCreatures will constantly appear in all the outdoor valleys.
- Removed a ShitJar and two CombatSeeds.
Holy Mausoleum of Exusia
- Added a full-blown Frost Armor on all difficulties in the area beyond the Funeral Chamber.
- EXUArmor removed from the Coop player loadout; added instead OldSearchlight, Shitgun and HyperFlakker.
- Berith's resistance to Burned damage has been decreased from 50% to 25%.
- Fixed some textures.
- Moved a ClusterPack in a very visible spot in the church dimension.
- Removed both ShottyAmmo packs.
- Damage stacking caused by the Hellgun doesn't work on Berith anymore.
- Slightly improved lighting on textures.
- Lighting in the boss arena has been slightly redone.
- Replaced the DemonSaturationFlare with a FusionFlare.
- Replaced an EXUThighPads with CombatBoots.
- The four SaintBrutes that appear next to their golden variants have now 9500 HP like the other ones.
- Fixed another bunch of invisible brushes, there are likely still more around.
- One NuclearKeg has been removed.
- One NuclearKeg has been filtered out of all difficulties except Easy.
- Added a BioHazardFlare in Cthulhu room.
- Fixed a second SpecialEvent sound not working upon reaching the Cthulhu area.
- The BackpackMissile chamber now lights up when you unlock the item. Orbs also light up when you hit the hell symbols for progression purposes.
- The first ShadowSquid ambush you come across has now much less spawning enemies (100 less than before).
- The first ShadowManta ambush you come across (just next to the room with the first ShadowSquid ambush) now triggers 2 seconds later to give you time.
- Fixed some creature factories not spawning extra units for Demon assault teams in Coop mode.
- Fixed the first golden SaintKrall not appearing 100% of the time (Easy doesn't count as golden Saints don't appear in that difficulty).
- All the golden Saints have a massive health boost in Coop mode.
- The spawning effect of the orb trap triggered by the PopeQueen now has the DemonExplo effect replaced with the Saint's EnergyBurst one.
SHADOWNESS
- Fixed ShadowManta traps to exist in Coop mode.
- Removed a leftover FusionFlare from NOTHINGNESS.
- OldSearchlight and Hyperflakker added to the Coop player loadout upon spawning.
- The Aztec entrance now cannot be accessed anymore.
Nephesh Ruah
- Magatsu Queens are now immune to the Stunned damagetype.
- EXUShotty added to the Coop player loadout upon spawning.
- The first big area (the ones with all the gibs) now looks a bit more detailed.
- The MagatsuTroopers you see in the first few areas are now unarmed. They drop Freezers in Coop which shouldn't be happening.
- Ambient music added, "Drop Table" by Xenofish. It will run until the third Magatsu big battle.
- Magatsu in the second big battle spawn faster (0.5 seconds interval per spawn instead of 1 second). Second Magatsu Queen spawns 70 seconds earlier as well.
- Magatsu in the third big battle spawn faster (1 second interval per spawn instead of 2 seconds). Third Magatsu Queen spawns 100 seconds earlier as well.
- Secret MagnificentArmor's charge increased from 7500 to 8500.
- Damage stacking caused by the Hellgun doesn't work on the Magatsu Queens anymore.
- Pre-placed Magatsu Gassius now appear on Medium and Hard difficulties too.
- Removed a GaskillFlare.
- UltraBelt charge increased from 12500 to 15000.
- Hopefully fixed the Magatsu Queen's giant spawning pentagrams to disappear after a short while instead of never turning off.
- Removed all MiniKegs and CombatSeeds.
- The starting point for the MagnificentArmor secret course is now illuminated.
- Magatsu Queens for Coop mode now have their health doubled.
Dementia Praecox
- Removed the lava from the obelisks at the beginning of the map. Lava isn't suppposed to be in the Magatsu homeworld.
- More MagatsuNova will be spawning in the last battle (Easy/Medium = from 24 to 32; Hard/Unreal = from 49 to 64). In Coop, additional 25 units are spawned.
- The portal to the temple will take 30 seconds less to open up (from 90 to 60 seconds).
- One MagatsuGuardian has been removed.
- One MagatsuGassius has been removed.
- Marked the ground next to the colored text panels in the tower with two rings - each panel has its own message unlike the other ones in the area.
- Removed the Screamer Missile Launcher.
- MissileBackpack charge has been increased from 500 to 1000.
- The boss' menu name is now just "Malsum".
- Malsum's base health on Unreal difficulty has been decreased from 100000 to 90000.
- Music won't stop after Malsum is defeated for artistic reasons. Just enjoy the background with the music on.
- Hidden MagicArmorSeed in the ending area has been moved near where you spawn after crossing the portal.
- Improved lighting on terrain textures a bit.
- The orb lamp's light actors now have the WateryShimmer dynamic effect instead of the more performance-impacting Disco one.
- MagatsuGassius now appear on Medium difficulty too. CORE ones (the bigger Gassius) are still exclusive to Unreal difficulty only.
- One more Magatsu Gassius CORE added on Unreal difficulty.
- Magatsu Gassius CORES' health has been increased from 4000 to 5400.
- Removed three GaskillFlares, a MegablastFlare, one MunitionsFlare, four BloodBoxes, seven ShitJars and four MiniKegs.
- None of the spawning MagatsuBot+MagatsuAssassin waves drop CarbonatedBlood packs anymore.
- Moved Malsum slightly above its original spawning position. Often it would go too down in the pit, missing all of its attacks.
- Moved the EXUKeg in the boss area in a more visible spot.
- Malsum has now doubled health on Coop mode.
Discord of Aliquam
- Magatsu Queens are now immune to the Stunned damagetype but aren't immune anymore to Tachyon damage (80% resistance to it instead).
- ShitGun and EXUArmor added to the Coop player loadout upon spawning.
- Fixed the message regarding the first Magatsu Queen - she isn't supposed to be the eldest one, the second one is, lol.
- The Magatsu showoff battle got changed, with additional ammo and event timing changes. There's also a third wave with MagatsuNova now.
- Improved several details of the map's visuals.
- Removed the MissileBackpack and the FusionFlares before the boss battle.
- Damage stacking caused by the Hellgun doesn't work on the Magatsu Queens anymore.
- Added BlockMonster actors around the boss arena, hopefully the Magatsu Queens won't accidentally fall into the pit anymore.
- Music stops after the boss battle now.
- One NuclearKeg removed, one ArmorSeed and all CarbonatedBlood packs have been removed.