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Re: Unrail

Posted: 28 Apr 2011, 17:41
by Darkon
TheIronKnuckle wrote:
Darkon wrote:ok.. here is what I think unrail is: You're in a train and you have to.. uh.. wait.. that's custom scripting.. right? Ok, new try: those corridors are not horizontal.. but diagonal. You're in a big ball (bubble) that rolls down the corridor... and you have to shoot at certain things to open doors (or the electrical barrier). Failure will result in being gibbed.


Funny, the train sounds like it requires LESS scripting than the bubble :P


I was sayin' bubble, cuz.. you would have to be able to shoot out of it.. other than that.. dunno if it could be done without scripting. A big ball would normally fall down (gravity) and therefore roll.. but I dont know if that would be the case in teh unreal world.... (I just assumed.. :) )

Re: Unrail

Posted: 29 Apr 2011, 22:11
by UArchitect
damnit yo howd this thread get so many replies

anyway its all spacefx

edit: added a bit of story to the first post

Re: Unrail

Posted: 30 Apr 2011, 00:57
by TheIronKnuckle
story:
you are some sort of scare!

*Seal of approval * :lol: