Already cropped down the map to make everything fit all in but, oops, real world job shifted to full time and will be unable to finish map by deadline ((( . I will work back on it in summer and get it done by August
Hi ,
Plot:
This will be a classic "find your way out of the hijacked spaceship" claustrophobic kind of map. Unreal 225 editor and PlayrShp.utx main texture pack. Nice "escape pod" interpolation path sequence to end it. Hints to secret areas
will also be included. No such lame stuff like pressing button here to open door at opposite side of map, hate that.
More things to come but dont want to spoil it too much. Thinking about basic gameflow and shape right now.
Not many monsters, no fragfest, many AI standard script events and some simple "find a different path" puzzles.
Source of inspiration:
Daydreaming adventures about what's inside the unreachable room/hall on the vortex rikers.
BBG
"Stress of the wormhole vortex" - Cancelled
6 posts •
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- beachbumguy
- Pupae
- Posts: 3
- Joined: 15 Apr 2011, 18:31
Subject: "Stress of the wormhole vortex" - Cancelled
Post Posted: 21 Apr 2011, 21:47
Last edited by beachbumguy on 24 May 2011, 17:31, edited 1 time in total.
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject: Re: "Stress of the wormhole vortex" temporary map title
Post Posted: 21 Apr 2011, 22:14
You can get all around Vortex Rikers if you open it in the editor!
Unless you mean all the areas of the ship that weren't build for the level.
Sounds an interesting concept too.
Unless you mean all the areas of the ship that weren't build for the level.
Sounds an interesting concept too.
- beachbumguy
- Pupae
- Posts: 3
- Joined: 15 Apr 2011, 18:31
Subject: Re: "Stress of the wormhole vortex" temporary map title
Post Posted: 02 May 2011, 17:18
Just a sneak peak, thats about 50% of geometry done, had to crop it down a little cause I'm working on it about 1h a day,
concept done on paper, gamelogic and flow done. Selecting final tex for movers so next step adding them in with all the triggers and event management.
Next updates:
1-Details deco , sounds
2-Final tex polishing and alignement
3- exit animation ( will add if I get to 1 & 2 before deadline)
BBG
ps: Ls222, the light green room on the bottom left is the VR room I was talking about.
concept done on paper, gamelogic and flow done. Selecting final tex for movers so next step adding them in with all the triggers and event management.
Next updates:
1-Details deco , sounds
2-Final tex polishing and alignement
3- exit animation ( will add if I get to 1 & 2 before deadline)
BBG
ps: Ls222, the light green room on the bottom left is the VR room I was talking about.
- Darkon
- White Tusk
- Posts: 2239
- Joined: 12 Nov 2007, 15:11
- Location: P46153
Subject: Re: "Stress of the wormhole vortex" temporary map title
Post Posted: 02 May 2011, 23:00
1) Welcome to the forums
2) Lookin' good! (your map)
3) Keep 'em comin'!
2) Lookin' good! (your map)
3) Keep 'em comin'!
Never trust a Dutchman in a tulip fight.
- TheIronKnuckle
- Gilded Claw
- Posts: 1967
- Joined: 12 Nov 2007, 07:21
- Location: Riding my bicycle from the highest hill in Sydney to these forums
Subject: Re: "Stress of the wormhole vortex" temporary map title
Post Posted: 03 May 2011, 04:31
I approve of this thread and the shot of the map it is pimping
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- BuddhaMaster
- Skaarj Assassin
- Posts: 130
- Joined: 16 Mar 2011, 02:41
Subject: Re: "Stress of the wormhole vortex" temporary map title
Post Posted: 04 May 2011, 00:50
reminds me of vortex rikers, nice view
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