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Qs entry - cancelled

Posted: 21 Apr 2011, 20:00
by Z-enzyme
Short description: Well, I won't say much cos I don't want to spoil it just yet. I'm aiming for the classic 'You crash - you run - you kill' game but that doesn't mean there ain't be anything fresh. Well, we shall see.

Damn, how hard it is to map without scripting!!

I withdraw.

Re: "Jahr'Idera Crashsite" by Q

Posted: 22 Apr 2011, 00:35
by Legendslayer222
Qtit wrote:Damn, how hard it is to map without scripting!!

At least you know how to do it in the first place. :(
:P

Re: "Jahr'Idera Crashsite" by Q

Posted: 22 Apr 2011, 15:59
by Z-enzyme
Well, this time I'm lacking a good idea. Well, there will be changes probably as I map.

Re: "Jahr'Idera Crashsite" by Q

Posted: 22 Apr 2011, 19:14
by Z-enzyme
Image

Re: "Jahr'Idera Crashsite" by Q

Posted: 22 Apr 2011, 19:30
by Legendslayer222
Nice.
I wonder who that Skaarj is waiting for...

Re: "Jahr'Idera Crashsite" by Q

Posted: 22 Apr 2011, 20:46
by gp
Q, you should enable antialiasing and anistropic filtering, it'll make Unreal look better.

Advanced Preferences > Rendering > [Your renderer] > MaxAnisotropy "16"; NumAASamples [8 or 16]; UseAA "True"

Re: "Jahr'Idera Crashsite" by Q

Posted: 22 Apr 2011, 21:02
by ividyon
I love the corridor, but I think the lighting is not very realistic if compared to the bright sky. In more advanced engines the sky color would bleed into the lighting seen in the spaceship. Maybe experiment with fog and/or more lights to simulate the outside light?

Re: "Jahr'Idera Crashsite" by Q

Posted: 22 Apr 2011, 21:04
by Z-enzyme
sana wrote:I love the corridor, but I think the lighting is not very realistic if compared to the bright sky. In more advanced engines the sky color would bleed into the lighting seen in the spaceship. Maybe experiment with fog and/or more lights to simulate the outside light?

Right. Tho, there's a reason why it is like that... I can't tell more really.

Re: "Jahr'Idera Crashsite" by Q

Posted: 23 Apr 2011, 02:30
by TheIronKnuckle
Awesome corridor is awesome

Re: "Jahr'Idera Crashsite" by Q

Posted: 23 Apr 2011, 03:35
by FraGnBraG
TheIronKnuckle wrote:Awesome corridor is awesome


couldn't have said that better ... now i'm scared to show anything (if i had anything to show yet :D

Re: "Jahr'Idera Crashsite" by Q

Posted: 23 Apr 2011, 12:44
by Z-enzyme
TheIronKnuckle wrote:Awesome corridor is awesome

Awesome corridor is not a corridor :P
The very best and most important part of the room remains unseen.

Re: "Jahr'Idera Crashsite" by Q

Posted: 23 Apr 2011, 13:16
by Legendslayer222
Qtit wrote:Awesome corridor is not a corridor :P
The very best and most important part of the room remains unseen.

A giant box! :o

Re: "Jahr'Idera Crashsite" by Q

Posted: 23 Apr 2011, 13:35
by Z-enzyme
:shock: How did you know...?

Re: "Jahr'Idera Crashsite" by Q

Posted: 23 Apr 2011, 13:36
by TheIronKnuckle
shitshitshitshitshit

Re: "Jahr'Idera Crashsite" by Q

Posted: 23 Apr 2011, 14:56
by Z-enzyme
Image
Pure concept of the ship.