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Unreal Terrain from heightmap

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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diamond
Skaarj Berserker Skaarj Berserker
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Subject: Unreal Terrain from heightmap

Post Posted: 25 Sep 2008, 08:56

Finally, I have uploaded my first tutorial describing how to build terrain from heightmap image.
Software used in this tutorial: UnrealEd, Terragen 0.9, World Machine, Photoshop, 3ds max, and converters (Undying T3D Tool, ASE2T3D).

Check it up here: http://diamond.byethost22.com/index.php?option=com_content&view=article&id=5:ue1-terrain&catid=10:tutorials&Itemid=19
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User avatar kea
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Post Posted: 25 Sep 2008, 13:38

A kick-ass terrain is already made using this technique, and will be used in Plateau mappack.

User avatar Darkon
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Post Posted: 25 Sep 2008, 15:17

nice! Saw the final result.. looks nice! :tup:

(final.. result.. isn't that double actually?.... :? )
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User avatar Buff Skeleton
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Post Posted: 25 Sep 2008, 16:02

Holy CRAP that is beyond awesome. Seriously, wonderful tutorial. I bet you could make some incredible volcanic terrain with this method.

If you don't have 3DSMax, is there any kind of alternative means of accomplishing what that program does?

User avatar Darkon
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Post Posted: 25 Sep 2008, 16:59

Yes, would Blender do as well?
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User avatar Hellscrag
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Post Posted: 25 Sep 2008, 18:42

It does look cool but, like any heightmap technique, has inherent limitations in that you can only really create a rolling landscape with it (not jagged canyons with overhangs and rock bridges, Unreal-style).
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User avatar Buff Skeleton
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Subject:

Post Posted: 25 Sep 2008, 19:32

Hellscrag wrote:It does look cool but, like any heightmap technique, has inherent limitations in that you can only really create a rolling landscape with it (not jagged canyons with overhangs and rock bridges, Unreal-style).

Yes, this is the only major flaw with heightmaps. However, in Unreal, you can add geometry with tessellated cubes or something similar to get hanging cliff sides.

Kaka
Skaarj Berserker Skaarj Berserker
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Post Posted: 25 Sep 2008, 20:35

em - UE1 terrain -> tesselated cubes / 3d studio . But still, 10 points for initiative :)

diamond
Skaarj Berserker Skaarj Berserker
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Subject: Download link fixed

Post Posted: 26 Sep 2008, 08:32

Fixed download link at the end of article.
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UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.


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