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Unreal Terrain from heightmap

Posted: 25 Sep 2008, 08:56
by diamond
Finally, I have uploaded my first tutorial describing how to build terrain from heightmap image.
Software used in this tutorial: UnrealEd, Terragen 0.9, World Machine, Photoshop, 3ds max, and converters (Undying T3D Tool, ASE2T3D).

Check it up here: http://diamond.byethost22.com/index.php?option=com_content&view=article&id=5:ue1-terrain&catid=10:tutorials&Itemid=19

Posted: 25 Sep 2008, 13:38
by kea
A kick-ass terrain is already made using this technique, and will be used in Plateau mappack.

Posted: 25 Sep 2008, 15:17
by Darkon
nice! Saw the final result.. looks nice! :tup:

(final.. result.. isn't that double actually?.... :? )

Posted: 25 Sep 2008, 16:02
by Buff Skeleton
Holy CRAP that is beyond awesome. Seriously, wonderful tutorial. I bet you could make some incredible volcanic terrain with this method.

If you don't have 3DSMax, is there any kind of alternative means of accomplishing what that program does?

Posted: 25 Sep 2008, 16:59
by Darkon
Yes, would Blender do as well?

Posted: 25 Sep 2008, 18:42
by Hellscrag
It does look cool but, like any heightmap technique, has inherent limitations in that you can only really create a rolling landscape with it (not jagged canyons with overhangs and rock bridges, Unreal-style).

Posted: 25 Sep 2008, 19:32
by Buff Skeleton
Hellscrag wrote:It does look cool but, like any heightmap technique, has inherent limitations in that you can only really create a rolling landscape with it (not jagged canyons with overhangs and rock bridges, Unreal-style).

Yes, this is the only major flaw with heightmaps. However, in Unreal, you can add geometry with tessellated cubes or something similar to get hanging cliff sides.

Posted: 25 Sep 2008, 20:35
by Kaka
em - UE1 terrain -> tesselated cubes / 3d studio . But still, 10 points for initiative :)

Download link fixed

Posted: 26 Sep 2008, 08:32
by diamond
Fixed download link at the end of article.