I just recompiled the current 227 Emitter build for UT (and removed some features that I couldn't move over like particle colors, coronas, scale 3D and trail emitter, and hid all dynamic arrays from properties window as UT's properties window doesn't support dynamic arrays):
See if that works any better.
For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.
- Skaarj Lord
- Posts: 160
- Joined: 07 Jun 2009, 22:58
Subject: Re: [UT] C++ Particle Emitter
Post Posted: 17 Dec 2014, 17:34
?? there is UT one not same size http://unrealtournament.99.free.fr/utfi ... mitter.zip
Who is online
Users browsing this forum: No registered users and 4 guests