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[UT] C++ Particle Emitter

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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User avatar Feralidragon
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Post Posted: 19 Oct 2008, 16:35

The only thing I can say: KICKASS!!
Excellent job. :tup:

User avatar Taz
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Post Posted: 17 Jan 2009, 12:58

So are any tutorials available now for using this emitter?

And are there any screenshots? :)

User avatar Raven
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Post Posted: 17 Jan 2009, 13:45

Here's sshot:

Image

Fire is made out of 4 emitters (sparks, smoke, fire, glow). It's not so hard to create an effect.
Madness, as you know, is like gravity…all it takes is a little push!
Image
http://turniej.unreal.pl/portfolio

User avatar Taz
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Post Posted: 26 Mar 2009, 00:20

Just downloaded the emitter and placed the files in the system folder of my UT directory. What do I do to use the thing now? When I open the UT editor and go through the actor class browser I apparently couldn't find anything. Help, please? I so badly want to place some nice fairy twinkles in some of my maps. :)

User avatar Raven
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Post Posted: 26 Mar 2009, 08:31

You have to open it first :). Just open Emitter.u in class browser.
Madness, as you know, is like gravity…all it takes is a little push!
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http://turniej.unreal.pl/portfolio

User avatar Taz
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Post Posted: 26 Mar 2009, 16:18

Yup, got it now. Tried putting an emitter in one of my maps (XParticleEmitter > XEmitter > Emitter). It's just a group of five pretty dots. Under the 'properties' there are things like EmFade, EmForces, EmThis, EmThat,... etc. Wouldn't know what to make of them!

I don't suppose there's any tutorial around for using these emitter things yet? (I just want some fairy twinkles in the air at a place in my map...)

User avatar Raven
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Post Posted: 26 Mar 2009, 17:29

You have to play with the options :), also edit source in class browser - most options are described (that's how I'm doing it). I was thinking about some tutorial but ya know - lack of time.
Madness, as you know, is like gravity…all it takes is a little push!
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http://turniej.unreal.pl/portfolio

User avatar Diehard
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Post Posted: 09 Jul 2009, 00:50

I know its a bit of a bump, but i got a question for Dots. I am sure you are aware Krullor made a 227 map for patch 227 being DmRetrospective. I asked him to port the map to UT for my S3TC DecayedS release.

Is this particle emitter exactly the same as the 227 version, or is there a difference ?

e.g. can Krullor use the same particles he used for the 227 map for UT ?
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DìèHárd»§ÇW§

.:..:
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Post Posted: 09 Jul 2009, 12:31

Diehard wrote:I know its a bit of a bump, but i got a question for Dots. I am sure you are aware Krullor made a 227 map for patch 227 being DmRetrospective. I asked him to port the map to UT for my S3TC DecayedS release.

Is this particle emitter exactly the same as the 227 version, or is there a difference ?

e.g. can Krullor use the same particles he used for the 227 map for UT ?

It's pretty much exactly the same (except for no particle colors settings in UT).

User avatar WhirlWindWabbit
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 25 Jul 2010, 15:27

Is there a working link for this? I can't seem to find it =/
"Sir, we're surrounded!"
"Good, we can attack in any direction."

User avatar ividyon
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 25 Jul 2010, 15:30

WWW, if you're intending to use it for Zephon, mind that it relies on a DLL. DLLs can't be downloaded off online in-game servers, so people without the pack who try to download it off coop servers on the fly will not be able to join/will bug out and crash without the proper files. :)
UnrealSP.org webmaster & administrator

ImageImage

User avatar WhirlWindWabbit
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 25 Jul 2010, 15:53

It's not for Zephon :) My aim with Zephon is only to balance out the game-play issues to my best ability, nothing else.
"Sir, we're surrounded!"

"Good, we can attack in any direction."

Z-enzyme
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 29 Jul 2010, 13:20

Links are dead :<

User avatar WhirlWindWabbit
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 29 Jul 2010, 15:25

What I said :P A working like would REALLY be awesome.
"Sir, we're surrounded!"

"Good, we can attack in any direction."

User avatar Darkon
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Subject: Re: [UT] C++ Particle Emitter

Post Posted: 29 Jul 2010, 20:07

WhirlWindWabbit wrote:What I said :P A working link would REALLY be awesome.


what he said. Kinda.
there's more

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