You rock!
There is also a secret level in RyS that has ghost Mercs, Krall, Pupae, and Slith - but I won't waste your time with those, since there are very few of them and it's a secret level only. The Skaarj and Brutes appear in the normal levels.
Disintegrating Skaarj
- Lightning Hunter
- Skaarj Elder
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- Joined: 11 Nov 2007, 22:12
- Location: Pervert.
Subject: Re: Disintegrating Skaarj
Post Posted: 25 Oct 2017, 01:11
- AlCapowned
- Skaarj Elder
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- Joined: 19 Dec 2009, 22:25
Subject: Re: Disintegrating Skaarj
Post Posted: 25 Oct 2017, 15:10
I plan on getting some use out of this stuff myself, so I don't mind.
https://www.mediafire.com/file/b395zcm3azmz92v/DisIntSkaarj_10_25_17_1.zip
Now the pawns can play all of their usual death animations, too. Another thing to note is that the disintegrating mercs shoot at you after you shoot their heads off. Normal mercs spawn corpses when they die, so nothing happens since the merc corpse doesn't have a shooting function.
https://www.mediafire.com/file/b395zcm3azmz92v/DisIntSkaarj_10_25_17_1.zip
Now the pawns can play all of their usual death animations, too. Another thing to note is that the disintegrating mercs shoot at you after you shoot their heads off. Normal mercs spawn corpses when they die, so nothing happens since the merc corpse doesn't have a shooting function.
- Lightning Hunter
- Skaarj Elder
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- Joined: 11 Nov 2007, 22:12
- Location: Pervert.
Subject: Re: Disintegrating Skaarj
Post Posted: 26 Oct 2017, 04:43
Once again, you rock! I will definitely use all these effects for the secret level.
I noticed one more tiny thing, but it's not a big deal. Is there a way to stop the Skaarj from blocking the player during the disintegrating effect? They currently block the player during the death animation, which can be a problem when you are fighting a lot of them and one of them blocks your bullets and/or escape route for a few seconds. As soon as the effects begins, the collision should be disabled.
I noticed one more tiny thing, but it's not a big deal. Is there a way to stop the Skaarj from blocking the player during the disintegrating effect? They currently block the player during the death animation, which can be a problem when you are fighting a lot of them and one of them blocks your bullets and/or escape route for a few seconds. As soon as the effects begins, the collision should be disabled.
- AlCapowned
- Skaarj Elder
- Posts: 1179
- Joined: 19 Dec 2009, 22:25
Subject: Re: Disintegrating Skaarj
Post Posted: 26 Oct 2017, 14:05
It's an easy fix, I just added SetCollision(False,False,False); as the first line of TeleportingDeath's BeginState.
https://www.mediafire.com/file/jd5hfkpk30g2ucz/DisIntSkaarj_10_26_17_1.zip
https://www.mediafire.com/file/jd5hfkpk30g2ucz/DisIntSkaarj_10_26_17_1.zip
- Lightning Hunter
- Skaarj Elder
- Posts: 1291
- Joined: 11 Nov 2007, 22:12
- Location: Pervert.
Subject: Re: Disintegrating Skaarj
Post Posted: 26 Oct 2017, 16:50
AlCapowned wrote:It's an easy fix, I just added SetCollision(False,False,False); as the first line of TeleportingDeath's BeginState.
https://www.mediafire.com/file/jd5hfkpk30g2ucz/DisIntSkaarj_10_26_17_1.zip
By the way, this might be a nice mutator later on. Although I don't play coop anymore these days, I imagine this mutator would work with coop servers to reduce demand on the server (with no gibs or bodies around). It also looks pretty cool.
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