Driving me insane because it's the first time I encounter something like this in the editor.
Decided today to play around NaliLord (aka Demonlord's lair) but the geometry grid is smaller. Like a 64x64 sheet covers a 9x9 square on map (instead of 8x8), fucking up vertex editing and other stuff. How to make the grid looks like normal?
NaliLord map grid?
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- UB_
- Nali Priest
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- Joined: 11 Nov 2007, 21:00
- Jet v4.3.5
- Skaarj Elder
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- Joined: 24 Dec 2007, 17:40
- Contact:
Subject: Re: NaliLord map grid?
Post Posted: 12 Sep 2016, 18:01
Right click on your builder brush, click "Reset"->"Reset All" (or just "Reset Scaling").
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject: Re: NaliLord map grid?
Post Posted: 12 Sep 2016, 19:20
It worked!
Now another thing: why the water sheet texture goes back to being #invisible even if I check it off before every geometry rebuild
I really don't understand this
I could replace it but I still haven't figured out how the hell WATER ZONES work (no documentation/tutorial whatsoever)
Now another thing: why the water sheet texture goes back to being #invisible even if I check it off before every geometry rebuild
I really don't understand this
I could replace it but I still haven't figured out how the hell WATER ZONES work (no documentation/tutorial whatsoever)
- Sat42
- Skaarj Warlord
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- Joined: 14 Jul 2013, 16:42
- Contact:
Subject: Re: NaliLord map grid?
Post Posted: 12 Sep 2016, 21:35
UBerserker wrote:It worked!
Now another thing: why the water sheet texture goes back to being #invisible even if I check it off before every geometry rebuild
I really don't understand this
I could replace it but I still haven't figured out how the hell WATER ZONES work (no documentation/tutorial whatsoever)
Forgive me if I'm just blabbering stuff you already know but thought this could help if I understand the question correctly
First of all: use a zone portal (create a sheet and then select "Add Special Brush" and select "Zone Portal") to make an "airtight" area which will seal your water zone.
Then add a ZoneInfo actor within the encompassed area that you wish to change the physics of (into a water zone in this case): in the properties of said actor, look for "ZoneInfo" -> "bWaterZone" and check this to fill the entire zone with liquid.
Hope this helps! it's the same thing to enable fog in an area.
That invisible water sheet may be a zone portal, so getting rid of it may fill the entire level with water physics as a result just replace the sheet/portal with another zone portal sheet if you wish to overcome that incomprehensible "invisibility" of the old sheet, and you'll be fine.
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject: Re: NaliLord map grid?
Post Posted: 12 Sep 2016, 22:17
Sat42 wrote:UBerserker wrote:It worked!
Now another thing: why the water sheet texture goes back to being #invisible even if I check it off before every geometry rebuild
I really don't understand this
I could replace it but I still haven't figured out how the hell WATER ZONES work (no documentation/tutorial whatsoever)
Forgive me if I'm just blabbering stuff you already know but thought this could help if I understand the question correctly
First of all: use a zone portal (create a sheet and then select "Add Special Brush" and select "Zone Portal") to make an "airtight" area which will seal your water zone.
Then add a ZoneInfo actor within the encompassed area that you wish to change the physics of (into a water zone in this case): in the properties of said actor, look for "ZoneInfo" -> "bWaterZone" and check this to fill the entire zone with liquid.
Hope this helps! it's the same thing to enable fog in an area.
That invisible water sheet may be a zone portal, so getting rid of it may fill the entire level with water physics as a result just replace the sheet/portal with another zone portal sheet if you wish to overcome that incomprehensible "invisibility" of the old sheet, and you'll be fine.
Huzzah finally, thank you!
I have never used special brushes till now, lol.
- Sat42
- Skaarj Warlord
- Posts: 880
- Joined: 14 Jul 2013, 16:42
- Contact:
Subject: Re: NaliLord map grid?
Post Posted: 13 Sep 2016, 02:12
UBerserker wrote:Sat42 wrote:UBerserker wrote:It worked!
Now another thing: why the water sheet texture goes back to being #invisible even if I check it off before every geometry rebuild
I really don't understand this
I could replace it but I still haven't figured out how the hell WATER ZONES work (no documentation/tutorial whatsoever)
Forgive me if I'm just blabbering stuff you already know but thought this could help if I understand the question correctly
First of all: use a zone portal (create a sheet and then select "Add Special Brush" and select "Zone Portal") to make an "airtight" area which will seal your water zone.
Then add a ZoneInfo actor within the encompassed area that you wish to change the physics of (into a water zone in this case): in the properties of said actor, look for "ZoneInfo" -> "bWaterZone" and check this to fill the entire zone with liquid.
Hope this helps! it's the same thing to enable fog in an area.
That invisible water sheet may be a zone portal, so getting rid of it may fill the entire level with water physics as a result just replace the sheet/portal with another zone portal sheet if you wish to overcome that incomprehensible "invisibility" of the old sheet, and you'll be fine.
Huzzah finally, thank you!
I have never used special brushes till now, lol.
You're welcome, man!
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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