For some reason, masked textures look like they're transparent event though the translucent modifier is not set. Here are some shots of the problem (it's kind of hard to see it in the first shot unless you maximize it):
What setting would this be caused by? I thought I had this problem before and managed to fix it, but I don't remember how. I'm using 227 and OpenGL.
Masked texture problem
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- Tarydax
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Subject: Masked texture problem
Post Posted: 23 Jan 2014, 23:45
- Smirftsch
- OldUnreal Staff
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Subject: Re: Masked texture problem
Post Posted: 12 Feb 2014, 08:31
should be SmoothMaskedTextures, its using AlphaToCoverage
- Tarydax
- Skaarj Elder
- Posts: 1052
- Joined: 11 Apr 2009, 04:10
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