I'm kinda confused on how to handle this... I'm trying to map the treads on my tank to a second skin slot (so that it can animate because I can't for the life of me figure out how to make the actual GEOMETRY ITSELF animate without it looking stupid or wrong) but I don't know how to go about this so that the UV maps are seperate, valid and 3ds2unr will map to the correct slot.
Do I need to make multiple materials in Blender to do this?
Blender and Multiskins for Unreal.
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- Draco Nihil
- Skaarj Lord
- Posts: 197
- Joined: 06 Jun 2012, 21:18
- Location: Independence, Kansas
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Subject: Blender and Multiskins for Unreal.
Post Posted: 11 Oct 2013, 00:20
“I am the dragon without a name...”
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