Hello all you monster lovers
I finally managed to upgrade from a lurker to a member.
Thanks again to Grins and Sana
A while back after using the MegaTitan I was talking about the mixing and matching of monsters and the various spawners, and how to make a new game or game element, not already covered, and built out of what we already have.
MrLoathsome's "Dropper mutator" thread at UT99.org is what made me think this may be do-able.
This is more about scripting, but a new Titan would be needed.
I'll quote myself as I already explained the principle over there.
Well I am chuffed to bits with the Megatitan, it works a treat in UT. I guess all the necessary script, textures and sounds are already available, so it works very well.
I think I have found a perfect map for placing a few. The DM-GangOfFrontCity map has large areas outside the city walls, where bots and pawns sometimes get knocked into. Now I can "kill 2 birds with 1 stone" anyone lucky enough to survive being blasted over the walls, will be unlucky enough to land at the feet of a Megatitan
I noticed how much it reminded me of the film "Cloverfield" with this giant walking amongst the skyscrapers, and was thinking of the way it dropped nasty pointy, clawed, teeth and venom-filled death.
I am now wondering if it would be better to mod a new Megatitan X Deathmatchtitan, or to use Dropper (if possible) to spawn spiders and pupae etc. from where the shots are hitting the Titans body (obviously still lowering the health of the Titan).
The napali Spinners are great at laying eggs and infesting city maps, though they were never made to climb walls and ceilings , unlike the Chameleon pawn which I recently got.
Can anyone tell me, what is the difference between the MH-Pawns version of the spinner and the "real" 105 version?
I'm gonna see how Megatitans work in the DM-KVARTAL woodland at the side of the cityblock and in the separate city area
I may also have a go at turning DM-ViceCity into something actually playable with this (big)baby, and with the U2Vehicles I think it may be a very different UT experience!
http://www.ut99.org/viewtopic.php?f=7&t=2885*NOTE* I am leaving DM-ViceCity well alone since finding out about it's many uncredited textures.
There are quite a few other bugs and nasties available, that would fit the bill with this. It needn't be limited to the original U1 pawns.
Scorpions, and spiders, eggs, face-huggers, cockroaches, chameleons, snakes, bugs etc. and even mass fly-swarms (thanks to Loathsome again. I asked for swarms of rats and cockroaches that could climb walls, but...).
The principle is easy, but would need fine-tuning for balance.
normal bullet damage spawns small bugs, so using the mini-gun or other machine-gun may trigger small swarms, if not used in bursts.
The larger the damage of the weapon, the larger cleverer, and deadlier the spawned horror.
Burn damage could trigger a swarm, but the strategy is to try and use the fire to damage the swarm.
Damage of the same type but higher or lower value, could set the AI level for example. or make something that will lays eggs or not.
Different zones on the monster could also trigger differences.
Simply, the different damage properties of weapons matched to an appropriate resultant enemy, until the Titan is dead. The Titans health therefore would not need to be at a lunatic level (Grins
) as the firepower has to be split between new targets or you die.
I guess this is more of a CoOp enemy, as team tactics would be the order of the day, but could have a normal and team game switch.
This can either be the end, or it's death triggers a nasty surprise ! A few of everything for the final battle? or some clever bugs that will work as a team? or something not yet thrown at the player? etc.
The creatures in the UT SP total mod "Spatial Fear" are absolutely perfect for what I have in mind, but are not usable without permission, and use a pheromone tag, to hunt you. Using them outside the mod (eg. monsterspawn) so far has yielded dumb monsters that only interact when threatened or attacked. Also the team that made it put a whole lot of other goodies in their version of UEd (like flight pathnodes
)
Don't know why they didn't release their engine addons like Shadow's UT-SDK ? We could all benefit from what they did. You'd all be making monsters that can track you by your trail of blood and fear! (thankfully bots don't pee themselves too).
I'd recommend all UT mappers/editors have a look at UEd2.5 in Spatial Fear. It comes with a few extra brush-builders, but the good stuff is in the branches.
The reason I chose the Deathmatch Titan, MegaTitan cross-breed is that, it is more interesting when the monster you are fighting has something to say on subjects such as your demise, and how "aren't all these funny little monkeys squishy?".
If your trusty old translator from the Vortex Rikers is still functioning, it may well let you in on the secret world of the Titan
I have not even discussed the powers/weapons of the Titan, or what it could look like!
The glimpses in the film Cloverdale reminded me of our over-grown friend, and you don't see much.
Maybe the group here may like to suggest something ?
A beta map has just been posted at UT99.org with interactive scenery. This also makes me think...
How about (map dependant) the titan can smash down a wall or building, and throw the rubble at you? He has to find/make his own ammo, gradually leaving you less and less cover.
Trees I think should be thrown (literally) into the equation. Have it tear up the woodland looking for the annoying little monkeys with their stinging sticks.
The low poly model packs by William Sherriff, and the SilverIbex street decos could also provide a Titan in the city with ammo.
I saw something earlier in this thread about melee combat. Can ChaosUT work with U1 ? There may be some other melee animations you can use.
Done now. Need a cuppa. Then gonna sort my profile.