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28/6 - Five weeks to go!

Posted: 28 Jun 2009, 10:46
by Hellscrag
By now, your maps should probably be at about 20% build. If you have been mapping all week but are way, way below that, then it may be time to reconsider the scope of your entry.

Good luck. :o

Posted: 28 Jun 2009, 10:47
by Legendslayer222
My map is going ok... About somewhere between the 20% & 40% mark I think...

By the way: What is the exact date & time of when we should be done?

Posted: 28 Jun 2009, 10:59
by Hellscrag
Legendslayer222 wrote:My map is going ok... About somewhere between the 20% & 40% mark I think...

By the way: What is the exact date & time of when we should be done?


The date: Clearly specified in the rules as Sunday 2nd August
The time: Probably the end of the day (midnight) UK time...

...although an earlier time might allow me more of a chance to download everyone's submissions and make sure they work, so I might change that to 6PM UK time.

Re: 28/6 - Five weeks to go!

Posted: 28 Jun 2009, 11:21
by UBerserker
Hellscrag wrote:By now, your maps should probably be at about 20% build.


-Based on Hellscrag's current results :B

Re: 28/6 - Five weeks to go!

Posted: 28 Jun 2009, 11:29
by Hellscrag
UBerserker wrote:
Hellscrag wrote:By now, your maps should probably be at about 20% build.


-Based on Hellscrag's current results :B


Just because I have achieved that myself, doesn't mean that's the only thing I've based it on. Here's how I think it should be done, assuming a model of "build first, gameplay later".

Week 1 - 20%-25% build
Week 2 - 40%-50% build
Week 3 - 60%-75% build
Week 4 - 80%-100% build
Week 5 - 100% build; gameplay underway
Week 6 - 100% gameplay; testing

That's certainly what I'm aiming for myself. It's common sense, really.

Posted: 28 Jun 2009, 13:26
by Frieza
Been working for 4 full days but nowhere near 20%.. I might have to make some changes to my plans..

Posted: 28 Jun 2009, 13:27
by wael
Hmm, I've never released any SP maps before so I might quickly whip up a 2 map cave/skaarj thing. Plus I miss the UE1.

Posted: 28 Jun 2009, 14:30
by Buff Skeleton
I'd be a lot farther if it weren't for SotS :I

Posted: 28 Jun 2009, 14:34
by Z-enzyme
I've got 60% of a first map, and that means it's like 40% of a second... Cos these two are very similar. About 80% of all scripts, two songs out of three... And a half of stuff as it comes to the dialogues.

I wonder if I'll make it :?

Posted: 28 Jun 2009, 15:03
by Legendslayer222
Remember people, don't bite off more than you can chew. :wink:

Posted: 28 Jun 2009, 17:11
by Hellscrag
wael wrote:Hmm, I've never released any SP maps before so I might quickly whip up a 2 map cave/skaarj thing. Plus I miss the UE1.


Welcome aboard! Good to see you...

Posted: 30 Jun 2009, 09:37
by salsaSkaarj
Very busy at the moment (for the next 3 weeks) but if there is 1 thing which should be said ... It's that 6 weeks development time is way too much. Looking at what has been produced already and the quality attained, it seems 4 weeks is time enough.
In this way:
  • maps would be ready exactly when I have time again to play, euh, I mean evaluate them.
  • and 4 weeks development, 4 weeks rest to renew inspiration and HellScrag could open a new contest (*me thinking that makes 6 competitions a year which just about fills up all my free time with playing, euh, I mean evaluating all the new stuff*)






For those who didn't get my humour - I am seriously impressed by some (most) of the screenshots and ideas expressed. My expectations (concerning a short competition in a small community like this) were low but have already been surpassed tenfold, if not more. I actually suspect some entrants are using Godmode :lol:

Posted: 30 Jun 2009, 09:43
by Mister_Prophet
My map should definitely be finished before five weeks.

It's other aspects of my map that I'm hoping I can finished in time :o

Posted: 30 Jun 2009, 13:47
by Z-enzyme
I'm kinda worried if 6 weeks for me is enough. We'll see.

Posted: 30 Jun 2009, 19:07
by Hellscrag
qtit wrote:I'm kinda worried if 6 weeks for me is enough. We'll see.


Quality, not quantity. Maps won't be rated based on how long they are - a complete, self-contained experience is more important.