teh Sarevok thread
- Sarevok
- Skaarj Assassin
- Posts: 124
- Joined: 11 Mar 2009, 03:31
- Location: somewhere
Subject:
Post Posted: 30 Jun 2009, 03:18
LOL_PEANUTS wrote:Nice pillars.
Please don't fuck up on the lighting.
lol Don't worry, lighting shouldn't be a problem. I think the lighting will be critical to the atmosphere, it'll really give the map a cold, serene feeling to it...if I do it right.
- Sarevok
- Skaarj Assassin
- Posts: 124
- Joined: 11 Mar 2009, 03:31
- Location: somewhere
Subject:
Post Posted: 01 Jul 2009, 00:45
UBerserker wrote:Nice archi. The scared Nali mesh looks a bit funny though.
lol yah I agree. Wasn't to much to choose from with animation sequences, but I did find another one with some guess work.
- Sarevok
- Skaarj Assassin
- Posts: 124
- Joined: 11 Mar 2009, 03:31
- Location: somewhere
Subject:
Post Posted: 03 Jul 2009, 17:04
I started the lighting yesterday on the castle area, it totally makes the map, it's amazing what good lighting can do to a map. I'd show you guys, but I don't want to give away to much, so I'll just tease instead...
- Sarevok
- Skaarj Assassin
- Posts: 124
- Joined: 11 Mar 2009, 03:31
- Location: somewhere
Subject:
Post Posted: 04 Jul 2009, 03:42
UBerserker wrote:I'm really interested on what you done since I can't think what is the most fitting lighting to use in the shown stuff.
I've added some lanterns and went with the orange/blue contrast theme. Figured it would be the only way to go since it's a night map.
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