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[u1] [ut] WTF Series 2

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User avatar Shivaxi
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Subject: [u1] [ut] WTF Series 2

Post Posted: 19 Feb 2009, 18:02

Developer: Shivaxi
Status: Developing
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https://www.youtube.com/watch?v=e3fVZBggNIE

Synopsis: Continued from WTF Series 1, you must continue your journey in finding the last team member, Fetel, and a way to contact your team aboard the USS Shiva. As easy as that may sound, the Skaarj aren't your only enemy this time...
Features: 8 maps total, 2 cinematic and 6 playable. New weapons include a few U4E weapons, as well as flamethrower by Cheese and I. There will be newly scripted AI, light actors, and triggers. Also, new music and sounds. The voice acting and dialogue has been cut unfortunately. Will also be Co-op Compatible.
Latest News: Updated news on the project which can be found in the project thread on the forum.
Links: http://www.shivaxi.com/unreal (Check out the forum for more info)
Last edited by Shivaxi on 09 Aug 2013, 21:07, edited 48 times in total.
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Shivaxi
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Post Posted: 19 Feb 2009, 18:06

Note: This is in extreme early development. The screen shots you see here will most likely change a lot in the future.

Click to enlarge:

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Last edited by Shivaxi on 20 Feb 2009, 15:35, edited 1 time in total.
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Hellscrag
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Post Posted: 19 Feb 2009, 18:29

I have taken out all the extra line breaks as line breaks are doubled on the main page. There is no such status on my list as "Early Development", so I've changed that too. I have removed the extra link back to this thread, which is redundant.

I have also taken out the [rtnp] tag, as you should only use that if your mod requires RtNP to play.

On that basis, I have been able to approve the thread.
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Life is what you make of it.

User avatar Shivaxi
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Post Posted: 19 Feb 2009, 19:06

Ok np 8)

Apparently the Upcoming Maps page doesn't like quotations, so I took them out from "Fetel" to just , Fetel,
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Buff Skeleton
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Subject:

Post Posted: 19 Feb 2009, 19:18

You really should gamma correct your screenshots; I can barely see anything going on in any of them. Use some freeware program like Irfanview to set the gamma to 1.4 or 1.5 and then resave and reupload; they'll be much more visible. Unreal Engine games like to apply extreme amounts of gamma correction in-game, so stuff that is visible in-game is often really dark when you look at it from Windows.

User avatar Shivaxi
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Post Posted: 19 Feb 2009, 22:35

Yeah I noticed that the screenies are always dark...I could never figure out why though :/

EDIT: Images updated. Should be much brighter now.
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Buff Skeleton
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Post Posted: 19 Feb 2009, 23:28

Much better :tup:

User avatar Shivaxi
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Post Posted: 23 Feb 2009, 02:54

The top right screen shot has already changed quite a bit.


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Click here for the full size image

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http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Buff Skeleton
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Post Posted: 23 Feb 2009, 03:02

Hey, this is starting to look pretty good! You're improving constantly; almost every shot you release has shown better-looking stuff. That bridge is pretty nice-looking, too, from a distance; you might want to add some more details, though, as it's hard to tell if it's got little girder support pieces and stuff on it. Also, that little light pole with the corona on it? You could easily add a little more detail to that without much effort. Start out with just a standard cube-based pole, and then have it beveled to a thinner cube, and then have the spike point on top. And give it a darker, non-complex texture. Top it off with a utflare instead of JUST the corona, too, for people who don't have coronas enabled (hard to imagine in this day and age, but still, you want it to be obvious there is a light source underneath the corona). Keep adding geometry to the water area and this scene is going to turn out pretty good. :tup:

Here's what I mean for the corona pole thing:

Code: Select all

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You get the idea. Subtler angles and close to the same thickness overall, but with little steps where it gets thinner before going to the point.

User avatar Shivaxi
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Post Posted: 23 Feb 2009, 03:44

Thanx 8)

That light pole in the distance is the radio tower you'll be getting to. That map hasn't even been started yet, so I wasn't going to leave it looking like it is now, don't worry :P

And the light is not a corona, it simply a sheet with the texture of a corona. I did this because I don't think coronas from lights show up in skyboxes :P

And I'm not using UT to build my maps, so UTFlare isn't a possibility lol 8)
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Buff Skeleton
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Post Posted: 23 Feb 2009, 05:13

Shivaxi wrote:And I'm not using UT to build my maps, so UTFlare isn't a possibility lol 8)

Ah, ok. Well, replace UTFlare with basically any decoration set to DT_Sprite, STY_Translucent, and ScaleGlow above 0 and a sprite texture and you're set. Even for the skybox, you may find it looks better than a sheet.

User avatar Shivaxi
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Post Posted: 01 Mar 2009, 04:04

Something else to ponder over...

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Another key "wtf" moment...it will make sense once you play it....or maybe not...but hey, that's what it's all about 8)

I'm sure if you didn't go "WTF" out loud at least ONCE in the first series....you definitely will in this one ^^



EDIT: btw, that light is actually flickering :P
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Creavion
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Post Posted: 01 Mar 2009, 09:08

Indeed a nice idea. :)
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX

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User avatar Shivaxi
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Post Posted: 07 Apr 2009, 21:43

Some footage showing the new rain me and Peanuts created using only 2 kb of custom content.

http://shivaxi.s3.amazonaws.com/WTF%20Series%202%20Rain.wmv

And sorry for the mouse showing. I couldn't get rid of that for some reason :/
Last edited by Shivaxi on 08 Apr 2009, 07:02, edited 1 time in total.
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Jethro
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Post Posted: 07 Apr 2009, 21:59

Really, really cool indeed, looks very convincing!

And I like the map :tup:
UBerserker wrote:Story: totally guessed that Skeletor was the thief.

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