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[ut] Residual Decay

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redeye
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Subject: Re: [ut] Residual Decay

Post Posted: 30 Jan 2011, 05:18

testing testing, this is only a test (cough,,,,Proph)
Just ban everyone

User avatar Mister_Prophet
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Subject: Re: [ut] Residual Decay

Post Posted: 30 Jan 2011, 19:39

Nothing to report on the Residual Delay front, other than a very cryptic "I have stuff going on."

My last news update said a mouthful. If I can add anything here than it is to say that I've cut a small number of maps and map sections that needed trimming. They will be replaced.

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Subject: Re: [ut] Residual Decay

Post Posted: 07 Feb 2011, 20:29

Mister_Prophet wrote:If I can add anything here than it is to say that I've cut a small number of maps and map sections that needed trimming. They will be replaced.

Trimming stimulates hairgrowth so that's a good sign. :wink:

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Subject: Re: [ut] Residual Decay

Post Posted: 07 Feb 2011, 23:17

It's been a long project, so it kinda makes sense that I'd be trimming the parts that just don't fit anymore. Fortunately, I'm surprised that nearly all of the oldest stuff still works. That's not usually how it happens when you go about this kinda thing. Old stuff goes, new stuff replaces. That's how it is supposed to be. But I'm finding that all the stuff I've cut was stuff added around 2008.

Leo(T.C.K.)
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Subject: Re: [ut] Residual Decay

Post Posted: 08 Feb 2011, 03:37

Release the cuts after Residual Decay is released. :D

pls

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Subject: Re: [ut] Residual Decay

Post Posted: 08 Feb 2011, 19:09

Dunno about that.

Leo(T.C.K.)
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Subject: Re: [ut] Residual Decay

Post Posted: 08 Feb 2011, 19:50

How many levels are there now though? Is it really HUGE? redeem your space had 48 plus levels and that was already overkill I guess.

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Subject: Re: [ut] Residual Decay

Post Posted: 08 Feb 2011, 22:30

As long as it's fluid, I'm fine with it, though the cut content that's still GOOD peaks my interest a little. There were some things you showed of your own work you'd considered cutting then that still looked rather interesting (one with a funny company poster, I think). Even if you don't, it'd be good to mention places and maps that got cut since you seem to think they're still relatively decent.
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User avatar TheIronKnuckle
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Subject: Re: [ut] Residual Decay

Post Posted: 09 Feb 2011, 00:46

Leo(T.C.K.) wrote:Release the cuts after Residual Decay is released. :D

pls


Mister_Prophet wrote:Dunno about that.


Dude, why not? I love cut content and deleted scenes. just look at how much discussion the unreal betas have generated :lol:

Cut content: It's popular stuff
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User avatar Mister_Prophet
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Subject: Re: [ut] Residual Decay

Post Posted: 09 Feb 2011, 08:00

TheIronKnuckle wrote:
Mister_Prophet wrote:Dunno about that.


Dude, why not?


Just that I have a habit of reusing unused content, and you never know. Otherwise, I guess I'm not as much a fan of it as other people and think screenshots or comments are fine. But at the moment I'd prefer to finish RD and see about what to do with unused content later :o

User avatar TheIronKnuckle
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Subject: Re: [ut] Residual Decay

Post Posted: 09 Feb 2011, 08:20

ahh makes sense. If there's always a chance you'll come back and reuse it then alright, seal of approval from me. As long as there's that chance :P
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Z-enzyme
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Subject: Re: [ut] Residual Decay

Post Posted: 09 Feb 2011, 16:27

Mister_Prophet wrote:see about what to do with unused content later :o


Residual Decay 2: Apostite. Or sumthing. :B

fdgod14
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Subject: Re: [ut] Residual Decay

Post Posted: 27 Jul 2011, 10:15

why is the rednemmis site down!! D:cuz i cant get to it?

UB_
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Subject: Re: [ut] Residual Decay

Post Posted: 27 Jul 2011, 10:54

It's the only BU hosted website which is down.
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Subject: Re: [ut] Residual Decay

Post Posted: 21 Sep 2011, 10:37

how are things going there? Still working?
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