Mister_Prophet wrote:It's always cool to see flamethrowers. Dunno from the pics if its the model or the skin, but on my eyes it seems more that the skin needs to be readjusted to fit the gun better.
The level shots look like a mix between some interesting locations and some of what I'd like to call "corner of the closet" type shots, but I do like some of the more colorful exterior desert stuff. The Unreal looking locations are always a visual compromise and I like it when Na Pali looks like Na Pali (and so do a lot of players). The high tech looking shots caught my eye too, like the textures used there. I hope the terrain mapping is going smoothly for you, that's always been hard for me. Is that a one eyed-skaarj I see ?
Keep it going man I think you have something cooking here, and lords know we need campaigns!
This corner of the closet type maps are early alpha which are much better now. Desert stuff map is located on Sulferon, where player has got top secret mission. To the issue of terrain - I have no problems with it: most of terrain I am making in TerraEdit then texturising brush and finally exporting to Static Mesh. Anyway thanks for nice words for the project, hope I'll make rest of it in the nearest time
EDIT: Nope it's not one eyed-skaarj XD It's a new skin which I made for it.