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[rtnp] Unreal: Return to Na Pali Episode IV: Na Pali War

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User avatar salsaSkaarj
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Post Posted: 19 Jul 2011, 20:51

Dozey wrote:@Legendslayer222
What's your image (this green) presents?? Mercenary??

The image = skaarjav.png which insinuates that it should be a Skaarj. So ... my guess is it's a Skaarj Avenger which is fitting because they hunt legendslayers :lol:

User avatar Legendslayer222
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Post Posted: 19 Jul 2011, 23:39

salsaSkaarj wrote:
Dozey wrote:@Legendslayer222
What's your image (this green) presents?? Mercenary??

The image = skaarjav.png which insinuates that it should be a Skaarj. So ... my guess is it's a Skaarj Avenger which is fitting because they hunt legendslayers :lol:

Yeah, a green Skaarj in my avatar and a foggy Nali in my signature, but that's changed because it was themed around In the Air which wasn't even finished in the end.

They hunt legendslayers? What? No one can kill me with my generic username! :twisted: :lol:

EDIT: I apologize for going off-topic, they started it. :shy:
EDIT2: No wait, it's your topic Dozey and you were the one who mentioned it in the first place. :P

User avatar Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Post Posted: 20 Jul 2011, 00:54

Offtopic? No, that was a normal question regardin Unreal ;]

btw. I'd like to play your maps ;)
The Synopsis of it could be for example: Corporations Conflict. Famous Izanagi, Axon, Liandri domination conflict about universe :). I've modeled in Maya some weapons, so in nearest future I will start modelling and animation of creatures - I could help with corporations human units :)
For now I can share a friendly pawn pack for your maps if You wanna it ;p
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User avatar Delacroix
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Post Posted: 20 Jul 2011, 07:57

Ya, didn't you guys know there was a Legendslayer season open? We'll get to number 222 eventually.

Pssst. Be very quiet. We're hunting Legendslayers. <insert Elmer Fudd style laugh here>
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User avatar Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Post Posted: 20 Jul 2011, 13:36

opened season? Góod to hear - I must get a skaarj trophy - maybe head - I'll put it on my wall xD
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User avatar Delacroix
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Post Posted: 20 Jul 2011, 15:14

It's not Skaarj season that's open. It's the season for Legendslayers. <insert Elmer Fudd style laugh>
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I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.

User avatar Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Post Posted: 20 Jul 2011, 19:16

xD
What is Legendslayer?? xD
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User avatar Legendslayer222
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Post Posted: 20 Jul 2011, 19:40

Dozey wrote:xD
What is Legendslayer?? xD

Your worst nightmare. 8)
Possibly. :B

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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Post Posted: 21 Jul 2011, 12:25

That pic looks beautiful, very UE2'ish. Finally someone's putting 227 staticmeshes to good use :tup:

User avatar Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Post Posted: 22 Jul 2011, 15:43

Turboman wrote:That pic looks beautiful, very UE2'ish. Finally someone's putting 227 staticmeshes to good use :tup:


Thank's Turbo ;)


BTW. I am waiting still to play your Firestorm - most of maps looks like As-Fot-Shamash (Derdak2rot level) - feels me really mesmerised :) - that's why I don't play Ut2k4 or newer Unreal games ;D
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User avatar Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Post Posted: 28 Jul 2011, 13:30

These are (beta)weapons in maya/blender which will be in our mission pack. Also Delacroix asked a great code writter to convert one of great weapon project. But it will be surprise ;) . These meshes which I show are work of NW Creation Team. I and MarcinBBlack we are modeling it, Gregaras is scripting them.

Minelayer:
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Flamethrower: (looks a bit lame - this is beta picture; gived to MarcinBBlack my modeler and will be refixed)
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Stinger Minigun:
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Sniper rifle of UMS Army:
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Shock Lance: ( a weapon created by Skaarj Mercenary science units which are working for NEG/UMS forces - this is a weapon that is created to be hand-to-hand fighting.

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I think that's all for now.
Last edited by Dozey on 28 Jul 2011, 22:53, edited 1 time in total.
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User avatar Legendslayer222
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Post Posted: 28 Jul 2011, 13:50

Wow! I hope they all function... Devestatingly! :twisted: :D
I especially like how that Sniper is shaping up. :tup:

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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Post Posted: 28 Jul 2011, 16:12

Models look pretty decent, but that minigun has way way way too many barrels, and it makes no mechanical sense for there to be five barrels in the middle! If the gun spins, it's only going to be firing out of one barrel at a time (at the top or bottom, wherever the bullets are fed into the barrels), and thus would be impossible to feed bullets into the inset barrels. Unless, of course, the gun has a second motor and bullet-inserting mechanism, which would be... strange.

If I were you I'd cut the number of barrels down to 8 and leave the center open with nothing other than the big metal cylinder that supports the gun. You need a strong, sturdy thing in the center of a minigun, even if the barrels are tough, so overheating metal doesn't start to warp due to lack of support.
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User avatar Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Post Posted: 28 Jul 2011, 22:55

Waffnuffly wrote:Models look pretty decent, but that minigun has way way way too many barrels, and it makes no mechanical sense for there to be five barrels in the middle! If the gun spins, it's only going to be firing out of one barrel at a time (at the top or bottom, wherever the bullets are fed into the barrels), and thus would be impossible to feed bullets into the inset barrels. Unless, of course, the gun has a second motor and bullet-inserting mechanism, which would be... strange.

If I were you I'd cut the number of barrels down to 8 and leave the center open with nothing other than the big metal cylinder that supports the gun. You need a strong, sturdy thing in the center of a minigun, even if the barrels are tough, so overheating metal doesn't start to warp due to lack of support.



Ok it will be fixed.

Waffnuffly wrote:Models look pretty decent..[...]

These are beta's only ;)
Finished work will be skinned and animated. :)
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User avatar Legendslayer222
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War

Post Posted: 28 Jul 2011, 23:45

Dozey wrote:Finished work will be skinned and animated. :)

I would hope the weapons were skinned and animated before they ended up in game! :o :P

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