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[ut] SP-Liandri Conflict

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Sarevok
Skaarj Assassin Skaarj Assassin
Posts: 124
Joined: 11 Mar 2009, 03:31
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 22 Dec 2010, 22:35

I think I have to disagree with that one. IMO I'd prefer slightly stretched textures over unaligned. I always felt the lighting looks worse on the edges of unaligned textures. BTW it looks like a base texture, but it actually is part of a wall texture :wink:

User avatar Hellscrag
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 22 Dec 2010, 22:51

It doesn't need to be either! Align the textures to wall direction & pan, then u-pan the textures until they line up.

A technique that's always worked for me when aligning textures on cylinders with equally wide sides is to:
- Select every side
- Deselect one side
- U-pan the remaining sides towards the deselected side until the texture lines up
- Deselect the newly aligned side and repeat the exact same pan (e.g. 16 + 4 + 1 + 1), deselecting one side at a time.

You will end up with the cylinder aligned on every edge except for one, which you can place on the least visually prominent side of the brush.
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User avatar Darkon
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 23 Dec 2010, 16:12

...unlesss...... Sarevok's idea is ok on one hand. If you take a block and shape it into a certain size, you could expect at least two sides to look like they're cut.. which you can make it look like that when you use stretched textures. Not a bad idea... as long as you don't overdo it + as long as it doesn't look (too) blurry.
Never trust a Dutchman in a tulip fight.

Doublez-Down
Skaarj Warlord Skaarj Warlord
Posts: 993
Joined: 27 Feb 2010, 22:46

Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 25 Dec 2010, 17:11

Why not just use Texalign? That's what it's for. Large blocked floor textures often work well on pillars as well and are easier to align.
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User avatar Delacroix
Skaarj Warlord Skaarj Warlord
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Location: Poland.ut3

Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 01 Mar 2014, 23:12

May I ask how's progress on things? Also, does anyone have a working contact for Sarevok? Thanks in advance.
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User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1174
Joined: 19 Dec 2009, 22:25

Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 02 Mar 2014, 00:50

I haven't heard from Sarevok since he sent me an early version of the maps with my ice spider. This was years ago, though, so I don't know if his email is current. I'll send it to you just in case.

radios
Skaarj Lord Skaarj Lord
Posts: 186
Joined: 25 May 2008, 18:58
Location: Long Island

Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 03 Mar 2014, 18:07

he hasn't been here since

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Last visited:  19 Jan 2012, 07:12

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