Shivaxi wrote:The default Unreal settings have Volumetric Lighting (aka Fog) and Shiny Surfaces (aka Reflections) turned off. So basically your saying that nobody should utilize these effects in their map packs because the default settings of Unreal do not support them.
I see all these map packs that require this and that to be downloaded or tweaked or modified or whatever...but mine can't simply have one thing changed in the render settings for you to be able to see the credits...what the hell...
Comparing Fog and Reflective surfaces (graphics setting) to credits (part of the map pack) doesn't make sense. In the graphic settings you should have the boolean option where in the second example it should always work regardless of settings.
Keep in mind that Hellscrag is using the same scheme for every pack he reviews.
If the problem makes you so unhappy then just remove the credits