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[usp] [u1] [ut] New Mapping Tutorials

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User avatar Mister_Prophet
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Post Posted: 02 Aug 2008, 09:41

Hey glad it helped you man. Got a screenshot to show? I'm curious how your lighting turned out. :o

User avatar Mister_Prophet
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Post Posted: 02 Aug 2008, 10:51

Sorry for the double post, but I wanna make sure I'm getting my requests right. My current tut plan is;

Shadow tutorial - (almost done)
Architecture tutorial
2nd Light for Dummies installment

Are there any major things people want covered in the second lighting installment? Also, are there any other things people need help with?

User avatar Hellscrag
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Post Posted: 02 Aug 2008, 11:26

I did notice when editing the first lighting tute for the site that it makes no reference to the detrimental effect of placing ordinary lights too close to a surface (i.e. that their impact on that surface is significantly reduced). It seems to me like a common n00b trap worth mentioning.
Image
Life is what you make of it.

User avatar ividyon
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Post Posted: 02 Aug 2008, 13:00

Large-scale terrains! Please. Every map attempt I start includes terrains and fails horribly since I never get them right..
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User avatar Creavion
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Post Posted: 02 Aug 2008, 14:46

sana wrote:Large-scale terrains! Please. Every map attempt I start includes terrains and fails horribly since I never get them right..

What does it mean? You don`t know how to do it with Terrains?
>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX

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>:E

User avatar ividyon
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Post Posted: 02 Aug 2008, 14:56

My terrains always end up looking like this:
Image
I never can get it right if I try to make a more complex shape. :(


BUT!
Even more important than a terrain tutorial would be a tutorial on.. actually making a map that makes sense!

Explaining what rooms you could include when making a space ship, a mine complex, a Nali temple, a factory.. so the place appears to be realistic and feels like it actually "works".
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User avatar Creavion
Skaarj Warlord Skaarj Warlord
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Post Posted: 02 Aug 2008, 17:26

I see what you mean.. yes

Facilities like a Tarydium Factory:
Warehouse :D :D :D

An area with a runner where the tarydium is prepared for the crusher (crush the tarydium to small pieces)

a room where coal is needed to heat a big machine

an area for the personal (lounge, maybe rooms for sleeping), a kitchen, ...
and so on

I got many ideas from Americas Army.. downloaded the game only to get ideas from the maps. :D

With tempels it is a lot of harder I guess.


@Terrains: I make my terrains atm like the following..

http://www.unrealsp.org/forums/viewtopic.php?t=500
>:E

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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX


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>:E

User avatar Mister_Prophet
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Post Posted: 02 Aug 2008, 22:15

All good ideas. I'll try my best to cover all those.

EDIT: On the topic of Terrain, Waffnuffly made a pretty good thread about it ages back that pretty much covered a lot of good things, maybe we can get him to type one up for the site. As for myself, I've only really taken to terrain since '06, so while I don't have anything released to show off what I can do with Terrain now, with RD I've gotten into the habit of getting all the DOs and DO NOTs down, so I can maybe get a tut up for that.

User avatar rork
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Post Posted: 04 Aug 2008, 09:07

Nice tutorials, I can't wait to give the lighting tutorial a try and the anatomy of a bossfight is really helpfull.

Thanks a lot for making the effort to write them, I'm looking forward to the others :)

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