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Cfg files in Unreal 227

For gameplay advice and broader discussion of single-player Unreal including custom maps, mods and mutations that alter the game.

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User avatar Semfry
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Subject: Cfg files in Unreal 227

Post Posted: 15 Jul 2015, 16:34

In Unreal Tournament I can summon all weapons and equipment for the game and mods by just making a cfg file in system and putting "exec [configname].cfg" into the console, but this command doesn't seem to work for me in 227; I copied over the cfg file I use in UT to 227's system folder and changed the commands to their Unreal 1 equivalents but nothing happens when I type the same thing in console. Does anyone know what I need to do differently?
Formerly Mman

User avatar AlCapowned
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Subject: Re: Cfg files in Unreal 227

Post Posted: 15 Jul 2015, 17:11

Is there any difference between using cfg files and txt files, aside from the file type? Trying to use a cfg in 227 didn't work for me, but a txt did.

User avatar Semfry
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Subject: Re: Cfg files in Unreal 227

Post Posted: 15 Jul 2015, 18:14

Thanks! Changing it to a txt worked.

I'm wondering why it's changed though.
Formerly Mman

bob
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Subject: Re: Cfg files in Unreal 227

Post Posted: 15 Jul 2015, 19:37

execution of any other files types other than .txt is prohibited for security concerns in 227.

User avatar Semfry
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Subject: Re: Cfg files in Unreal 227

Post Posted: 15 Jul 2015, 23:33

Oh, that explains it then.
Formerly Mman


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