and it was awesome! Really enjoyed it. Nice challenge (on medium), but not too bad, felt decently balanced and rewarded exploration (which is always a plus for me). Both episodes were very cool. I especially enjoyed the train ride bit, that was cool. Very good mapping and I had a great time. Only minor gripe is that it was a bit sparse on playing music; it was silent most of the time and only when dramatic events occurred did some Unreal music (and 1 or two new tracks) kick in; I prefer to have music playing all the time (as it did for 99% of Unreal), but that is just a minor gripe.
So thanks to those gents that made this campaign, I thoroughly enjoyed it.
Just finished Xidia Gold
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- pl1982
- Skaarj Scout
- Posts: 26
- Joined: 10 Sep 2013, 11:21
Subject: Just finished Xidia Gold
Post Posted: 18 Apr 2014, 09:51
- Teflon
- Skaarj Scout
- Posts: 14
- Joined: 24 Apr 2011, 02:57
Subject: Re: Just finished Xidia Gold
Post Posted: 18 Apr 2014, 14:00
I played Xidia Gold for my first custom SP map. Not exactly a good idea.
- pl1982
- Skaarj Scout
- Posts: 26
- Joined: 10 Sep 2013, 11:21
Subject: Re: Just finished Xidia Gold
Post Posted: 18 Apr 2014, 14:57
Haha, if you referring to the difficulty, yeah it is definitely for Unreal veterans, but by no means lame "omgrawriamleet" level difficulties like some mods shove at you.
- Mister_Prophet
- Red Nemesis Leader
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- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Subject: Re: Just finished Xidia Gold
Post Posted: 19 Apr 2014, 03:40
Glad you liked it
In regards to the music, it was an intentional style choice. We kept it quiet mostly for purposes of atmosphere, using other bits of audio. Ambient sounds, that kinda stuff. The music usually breaks out during tense moments or when the player accomplishes something. And of course, combat.
In regards to the music, it was an intentional style choice. We kept it quiet mostly for purposes of atmosphere, using other bits of audio. Ambient sounds, that kinda stuff. The music usually breaks out during tense moments or when the player accomplishes something. And of course, combat.
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