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Hypothetical "Unreal: Ultimate Edition"

For gameplay advice and broader discussion of single-player Unreal including custom maps, mods and mutations that alter the game.

Moderators: Semfry, ividyon

User avatar Darkon
White Tusk White Tusk
Posts: 2239
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 23 Jul 2008, 15:03

... bionic nali?
Never trust a Dutchman in a tulip fight.

User avatar Taz
Skaarj Berserker Skaarj Berserker
Posts: 252
Joined: 21 Jul 2008, 17:46
Location: Singapore

Subject:

Post Posted: 23 Jul 2008, 15:27

No, Street Fighter Nali. :wink:

And a Skaarj who can generate heavy discharges of electricity from his body for zapping his foes oughta be great as well, though here again one risks running afoul of Capcom by doing a mod like this! :P

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 23 Jul 2008, 16:23

Taz wrote:No, Street Fighter Nali. :wink:

And a Skaarj who can generate heavy discharges of electricity from his body for zapping his foes oughta be great as well, though here again one risks running afoul of Capcom by doing a mod like this! :P


Blitz demon. The concept is very generic anyway, so there's no problem.
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User avatar Frieza
Skaarj Warlord Skaarj Warlord
Posts: 920
Joined: 16 Nov 2007, 15:05

Subject:

Post Posted: 23 Jul 2008, 18:04

I toyed with the idea of "re-imagining" Unreal, keep the general lay-out of the levels and the gameplay intact but rebuild the entire thing in a more conceptually grand way with some of the detail we've now become accustomed to seeing in high quality mods. But that would be a colossal amount of work anyway :o

I quite like the idea of an extended Unreal experience, but there'd definitely have to be some alterations to the story and to the maps to get them to link up correctly.

User avatar Taz
Skaarj Berserker Skaarj Berserker
Posts: 252
Joined: 21 Jul 2008, 17:46
Location: Singapore

Subject:

Post Posted: 24 Jul 2008, 14:33

UBerserker wrote:Blitz demon. The concept is very generic anyway, so there's no problem.


...Blitz demon?

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 24 Jul 2008, 16:36

Taz wrote:
UBerserker wrote:Blitz demon. The concept is very generic anyway, so there's no problem.


...Blitz demon?


If you played every Capcom game you should know it :B
It's a normal monster with thunders running through its body and can do lighting bolts, moving at lighting speed, etc...
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User avatar Taz
Skaarj Berserker Skaarj Berserker
Posts: 252
Joined: 21 Jul 2008, 17:46
Location: Singapore

Subject:

Post Posted: 31 Jul 2008, 16:23

I suppose if Grendel were a blitz demon, Beowulf would have been roasted in no time. :lol:

Tal Rasha
Skaarj Scout Skaarj Scout
Posts: 39
Joined: 10 Aug 2008, 00:40

Subject:

Post Posted: 10 Aug 2008, 00:45

i would definetly buy a ultimate unreal
but i demand a reduce of at least 25% of ammo contained in ammo packs trhought all the game
its way to easy in unreal imo

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 10 Aug 2008, 00:50

More like, remove various ammo packs. It's a better solution. Then who cares if you only use that broken Dispersion Pistol.
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Tal Rasha
Skaarj Scout Skaarj Scout
Posts: 39
Joined: 10 Aug 2008, 00:40

Subject:

Post Posted: 10 Aug 2008, 02:37

UBerserker wrote:More like, remove various ammo packs. It's a better solution. Then who cares if you only use that broken Dispersion Pistol.

suggested lowering ammo rate IN each pack rather than remove packs is becouse finding good things, in cool spots is satisfying
and who likes to use one weapon from the start to the end of the game

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