Hypothetical "Unreal: Ultimate Edition"
- Taz
- Skaarj Berserker
- Posts: 252
- Joined: 21 Jul 2008, 17:46
- Location: Singapore
Subject:
Post Posted: 23 Jul 2008, 15:27
No, Street Fighter Nali.
And a Skaarj who can generate heavy discharges of electricity from his body for zapping his foes oughta be great as well, though here again one risks running afoul of Capcom by doing a mod like this!
And a Skaarj who can generate heavy discharges of electricity from his body for zapping his foes oughta be great as well, though here again one risks running afoul of Capcom by doing a mod like this!
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject:
Post Posted: 23 Jul 2008, 16:23
Taz wrote:No, Street Fighter Nali.
And a Skaarj who can generate heavy discharges of electricity from his body for zapping his foes oughta be great as well, though here again one risks running afoul of Capcom by doing a mod like this!
Blitz demon. The concept is very generic anyway, so there's no problem.
- Frieza
- Skaarj Warlord
- Posts: 920
- Joined: 16 Nov 2007, 15:05
Subject:
Post Posted: 23 Jul 2008, 18:04
I toyed with the idea of "re-imagining" Unreal, keep the general lay-out of the levels and the gameplay intact but rebuild the entire thing in a more conceptually grand way with some of the detail we've now become accustomed to seeing in high quality mods. But that would be a colossal amount of work anyway
I quite like the idea of an extended Unreal experience, but there'd definitely have to be some alterations to the story and to the maps to get them to link up correctly.
I quite like the idea of an extended Unreal experience, but there'd definitely have to be some alterations to the story and to the maps to get them to link up correctly.
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject:
Post Posted: 24 Jul 2008, 16:36
Taz wrote:UBerserker wrote:Blitz demon. The concept is very generic anyway, so there's no problem.
...Blitz demon?
If you played every Capcom game you should know it
It's a normal monster with thunders running through its body and can do lighting bolts, moving at lighting speed, etc...
- Tal Rasha
- Skaarj Scout
- Posts: 39
- Joined: 10 Aug 2008, 00:40
Subject:
Post Posted: 10 Aug 2008, 02:37
UBerserker wrote:More like, remove various ammo packs. It's a better solution. Then who cares if you only use that broken Dispersion Pistol.
suggested lowering ammo rate IN each pack rather than remove packs is becouse finding good things, in cool spots is satisfying
and who likes to use one weapon from the start to the end of the game
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