Buff Skeleton wrote:I haven't played this yet, but damn that is a wonderful looking skybox from the screenshots.
It's also pretty dynamic looking with the colorful lights. Not the best skybox in terms of pleasant/NOT-HELL visuals but it's certainly one of the most unique.
This level kind of screams Doom/Quake all over (with the Hawken pyramid reference as seen in the shot). It's a fun arcade-y conclusion to a fun, VERY arcade-y mappack. It's sorta like Skaarj Castle maps where there's a lot of mindless ammo/weapon placing everywhere, while monster placement is more sensible, with unexpected and tricky monster spawns.
You basically never run out of ammo until you fight the bosses that are enormously buffed (HP only) versions of a Warlord and a Titan. The Titan takes fucking forever to kill and was almost running out of ammo killing the thing (and it was also really boring); after them you fight a Queen that spawns in, which means that unlike the other bosses she has vanilla stats (and doesn't teleport anywhere I think?). The rest overall is really fine though, great freestyle gameplay. Visuals in this map are love-it or hate-it but it's both bizzarre and awesome how the mappack ends this way after a very typical Unreal custom mappack beginning. Definitely wish it would have come out 10 years ago with a more healthy community.