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Post Posted: 14 Dec 2015, 07:25
Post Posted: 15 Dec 2015, 16:05
Post Posted: 15 Dec 2015, 23:25
Post Posted: 16 Dec 2015, 05:25
Post Posted: 16 Dec 2015, 14:22
ebd wrote:I didn't even know about the lower areas of this level until the third play-through.
Post Posted: 16 Dec 2015, 18:15
Post Posted: 16 Dec 2015, 19:07
Post Posted: 17 Dec 2015, 20:46
UBerserker wrote:I still find it hilarious how the arena roof is closed from the outside.
Post Posted: 17 Dec 2015, 23:42
Post Posted: 19 Dec 2015, 16:57
Nightmare Kitteh wrote:So my Dad got me Unreal Anthology for my birthday, which also happened to include Unreal Gold! (And a kickass music CD to go along with it.) I proceeded to marathon the shit out of the game until I got to Dark Arena, than saved and quit just to tempt fate. Thankfully I won, and this copy had working saves. After that, I marathoned the entire game in like 2 or 3 days...
Anreel wrote:ebd wrote:I didn't even know about the lower areas of this level until the third play-through.Same here. I discovered them while flying around in ghost mode.The beginning of the Titan fight was the most intense moment for me in whole game, I was scared sh*tless. So sad that no game ever can bring feels like that anymore after experiencing so much during many years, all feels like run of the mill puzzles now.
Mister_Prophet wrote:First playthrough, no joke, Titan slayed me like 15 times.
Post Posted: 20 Dec 2015, 16:23
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 20 Dec 2015, 23:24
Post Posted: 21 Dec 2015, 01:19
Post Posted: 21 Dec 2015, 03:18
UBerserker wrote:I like how Dark Arena has been constantly the "shareware last map" since concept stage.
Post Posted: 21 Dec 2015, 13:03
UBerserker wrote:Another weird thing is how the mountains with the vegetation on top glow green.
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