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Post Posted: 25 Aug 2015, 00:38
Post Posted: 25 Aug 2015, 10:58
Post Posted: 25 Aug 2015, 14:32
It's somewhat ironic that one of Ezkeel's first maps is one of his most grand and detailed (albeit still pretty simple). It's a pretty massive map with quite a bit in it, although the whole "alternative worlds" concept seems a bit half-baked and seems to suffer from Ezkeel not really having the skill to pull it off, the water world in particular has very little identity at all. Plus progression is kind of vague at times (and easily breakable in the Krall world's case). Combat gameplay is pretty simple, but some of the Brute clusterfucks are quite well done (actually, this is probably one of the few maps that does Brutes some justice). I'm not actually sure I've played the (much superior) V3 version before, as I always remember having a lot of trouble with the lift.
Post Posted: 28 Aug 2015, 20:10
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