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ISV-Kran Deck 4
Myscha the sled dog
Now, you are within the large crashed Earth ship. As you enter via the loading bay you find that this is no safe haven. The crew are dead, and the ship has the worst infestation of Skaarj that you have seen yet.
You start in the corridor from the docking bay. Go to the dead crew member to the right and read his log.
"Corporal Pelli Onsov: If you're reading my log entry I am probably dead and our ship has been overrun by aliens called 'Skaarj'. Your only hope is to destroy the Gold Containment Cores, Re-activate the Engines and get to the Deck 1 transporters"
Well, that's your brief for the following three maps, so go through the doors ahead into the aft loading bay.
You are in an area with crates of equipment on either side, a balcony above, and a control panel ahead. Go first to the crates on the right and collect the stuff lying on top; a can of 12 Eightballs and three clusters of 40 Tarydium Shards. Then, drop to the floor and collect the two Health Packs and Stinger from a dead crew member nearby. This corpse also has a log:
"Petty Officer: Yuri Andromov: The Alien War Party has blasted a hole through the hull and are accessing the ship through the ventilation shafts—Kerig, Onsov and myself are going to make a stand with Stingers here in the loading area."
If you go near the ventilation grating on this side of the loading bay it will open, but ignore it and go across to the other side of the loading bay. There is another can of 12 Eightballs on top of the crates here, and from the crates you can jump to 12 more Eightballs and a Toxin Suit on a ledge. Collect the Eightballs but DON'T collect the Toxin Suit yet as you will want it later.
In this alcove there is another small information panel. Read the entry.
"AFT LOADING STATION: ISV-KRAN: We've been wedged into this mountain ridge for 2 months now. Each night these 4 story tall dinosaur type beasts come and beat on the rear hull of the ship. They appear to be relatively unintelligent and slow moving."
Collect of the can of 12 Eightballs and 40 Tarydium Shards amongst the crates on this side of the loading bay then open the ventilation grate here and go through to the far end of the shaft, where there is another grate. This grate doesn't open, but you can collect a Stinger and a box of 50 Bullets, then read the log of the human corpse here.
"Corporal Anders Kerig: They're coming! I can hear them in the ventilation ducts. I'm going to activate the security locks to the Warehouse and implant a human DNA code so that only another Terran can bypass the lock systems."
Return to the aft loading bay and approach the large control panel. Go round behind it, and collect of the two Health Packs and Eightball Gun here. Then, return to the front and operate the panel. A lift descends behind you; step on to it and it will rise to the raised walkway. Go along the walkway to the T-junction at the end, where a large overhead panel reads:
"ISV-KRAN DECK 4 STATUS: INTRUDER ALERT: SECURITY LOCKS ACTIVATED: INTRUDERS ON ALL DECKS AND ATTEMPTING TO REACTIVATE MAIN ENGINES—DECK 1 EMERGENCY TELEPORTER AT BRIDGE SECURE."
At the T-junction, a SkaarjScout in the corridor to the right will see you and run off. Follow it and you will see it set off an alarm. Kill the Skaarj then read the panel it operated.
"PANEL REWIRED TO TRIP ALARM SYSTEM—SYSTEM ACCESSED BY UNAUTHORISED USERS."
Ahead the exit from this section is blocked with a security lockout (details are on a panel):
"Intruder Security Locks Activated—Bypass Required: Bypass panel located in Ventilation Processing Mezzanine."
With the death of the Skaarj that operated the alarm, you are now blocked into the area as six SkaarjScouts drop one by one out of the ceiling ventilation ducts. You are in for a tough fight, so circulate round the corridors here as you shoot to collect aid in the form of 5 Health Packs, 2 cans of 12 Eightballs and an Automag that are scattered through the corridors. When all of the Skaarj are finally dead, a floor grate opens up in the central junction of the corridors.
There is a small information panel on the wall here.
"Ventilation Processing Mezzanine Ducts: Maintenance Personnel Only: WARNING ENGINE COOLANT LEAK IN MEZZANINE"
There are two levels of walkway here; drop on to the upper one, a short stretch of metal walkway between a control panel and a fan behind a grate. Read and operate the panel.
"SECURITY BYPASS LOCK STATION: SECURITY LOCKS DISENGAGED."
Turn round and face the fan. Shoot the light fitting on the wall above and the fan grate opens; avoid the fan itself but collect the ASMD from within the opening.
The door has revealed a warehouse entrance. The panel now reads:
"Intruder security locks disengaged."
Enter and go behind the open crate to the right to grab a box of 50 Bullets. Then, go along to the left and left again into a small alcove area where three Health Packs are spilling out of an open crate.
"Warehouse Safety Bars Override in Upper Warehouse Loft."
Hmmm... look down behind crates to the left and you will see a lift that you haven't used yet. Press the button to call it then ride it up to a control room with unbreakable windows overlooking the warehouse. Kill the SkaarjScout that is operating a control panel, then operate the panel yourself; a large ramp descends from an upper level into the main warehouse.
Enter the upper warehouse loft. There are numerous items here; three Health Packs behind crates on your absolute right, two Health Packs and two Clips in the vicinity of a panel in the right corner, an Assault Vest in the left corner, plus two Health Packs and a box of 50 Bullets in an open duct behind and to the left. You'll need these, because as you enter the area you will be shut into this confined space as three SkaarjScouts take it in turns to drop in through the ceiling ducts.
"Warehouse Safety Bars Disengaged: Access to Dock Permitted."
The exit is open now, so descend the ramp and go through the previously barred doorway. Press a button within to open the huge doors ahead, then go through to exit the level.