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Walkthrough - "D�j� Vu - Gryphon Revisited v2.01"

Palace of Chizra

Map Author: Kevin "Waffnuffly" Letz
Weapons: Stinger, ASMD, Flak Cannon, Dispersion Pistol Power Up.
Creatures: Skaarj Scouts, Skaarj Warriors, Skaarj Assassins, Skaarj Lords, Tentacles, Gasbags, Giant Gasbag, Manta, Giant Manta, Nali, Krall, Krall Elites, Titan.
Bosses: Mr. Splooge (EE).
Difficulty:

"Your help is needed..."

The first (and probably the most and time-consuming) map of Deja V�. Non-EXU players will have hard time here, thanks to the number of monsters here and FPS problems :p Not to mention where to go first. But at the end, this map is just slightly easy once you'll know that there's TONS of ammo here, especially Flak ones. Let's start the fun. If you follow this solution correctly, this map will be easy as hell.
Start the map by entering the cavern. Equip DP and look for three Tentacles on the roof. DP's splash damage is a must here. Now some steps and you finally see the big outside area of doom. You should start to see a Gasbag on your left. Attract his attention with a DP shot and retreat in the cavern. The Gasbag, like an idiot, will follow you (he'll get kinda a while to enter the cave though). Once he's in and some steps far from the exit, go near him and shoot him with DP carefully. Just strafe when you see him shooting belches. One of them and he'll hurt you a lot. Exit again from the cave and look at the left side. You should see in the distance another Gasbag. Hit him with the DP to lure him into your position, only that now you have to be visible for some time, otherwise he'll go away, forgetting you. Use the same strategy for the above Gasbag then. Wait for the recharge of your DP and proceed (you can make the recharge time shorter by using the Slomo 10 command :)).
Now exit from the cave and check the body here. There are two Stinger Ammo plus a normal Stinger. If you have the full quantity of crystals, absolutely don't get the weapon. Check the message of the body:

"Log: Jason Matthews: Well shit, looks like we crash landed here for nothing. We got too close to the surface while looking for the marine squad in the North, but ended up slamming into this swamp. There's a big Nali palace near the crash site... in fact, we almost crashed into a smaller wing of it... but I don't see this mission turning into a success any time soon. David thinks that we'll get acclaim from Inuit for the palace... I think we'll get a beating from UMS for failing to find the marines."

A.A.A. searching for a good pilot IMO. Some other steps after the Stinger and you'll find four Flak Shells. Now you see that ledge between the two spires? Which lead in front of the palace? Well jump on there and then escape like a mad to the cavern again, because two Skaarj Lords are going to chase and pwn you. The Skaarj Lords don't really like jump in the cave, but they can do it and in a dangerous way. If they not climb it, bombard them with Stinger's primary fire (try to not waste too much ammo). If they start to retreat, finish them with the DP with the "Skaarj's dodge-to-hell" strategy (shoot in the position where they land after the dodge). If they climb the cave, switch quickly to the Flak Cannon and shot two Flak Shells at them if they try to chase you without strafing. Two well shot grenades on them will set them in retreat mode and you can finish them with DP. After they are dead, exit outside and go for the left side again. There's an island with a spire in the middle of the lake, and on top of it there's a lone Skaarj Assassin. Ignore it and go to the left of this piece of earth, where you'll encounter another Gasbag. Don't shoot him, just make yourself visible and lure him into the first cavern. When you arrive them, use the same strategy of before against the killed Gasbags. Now you can shoot the Skaarj Assassin from the cave. Most of the time he'll stay over the mountain, but you can manage to kill him even in that position or trying to force him to jump by staying beneath his spire. Now go for the ledge where you fought the Skaarj Lords. There's dead body here, with eight Flak Shells, two Flak Boxes and a Flak Cannon. Pick up firstly the weapon, then the singular shells. If you haven't used the FC already, your ammo will be at max. Now go to the left side once for all. There's another Gasbag here. Lure him in an area near the start, go near him and use the strategy of before again. Watch out at what you shoot: one bolt/bullet to a never explored place may alert unfriendly presences.
Return to where you were going. Climb the ledge through the plank and equip DP. Save the game also. Advance and you should see a Skaarj Lord. Shoot him, let him chase you and start the run in the previous areas. 80% of the time the Skaarj Lord will run to you, otherwise he'll retreat forever. If you saved the game before the encounter, I recommend you to load until he decides to go versus you. If you did it, you just need to kill him. He's kinda easy, usual DP tactics work here. The islands here may also f*** up his AI. After his death, save again and proceed to the left side again, in which you'll encounter a Giant Gasbag and two Gasbags near the stone wall. Be sure now to have in front of your eyes the left Gasbag only and your DP with more than 40 energy ammo (I'm assuming that you have DP level 3). Now aim for that Gasbag from miles away (you saved the game if anything goes wrong. A good position would be the edge of the last island near the palm) and shoot 7 green bolts at him in a row. If done correctly, the Gasbag will eat them all and die. Now the Giant Gasbag and the other Gasbag are in alert of someone... you. But they don't know where you are, so equip the Automag, try to have only the second Gasbag in your eyes and shoot him until he's dead. If anything gone right, save the game. Now equip the ASMD and give hell to the GGB. He just has 600 health, and if you're lucky you can kill him before he summon a Gasbag. If he does it, ignore the small one and still go for the big one until he's dead. If there's some battle between them, help the small ones. After the GGB is dead, dispose of the other two with ASMD shots or DP (usual strategy as always). Now return to the ledge where the last Skaarj Lord was. You'll find a NHP (there's one even in the Flak Cannon ledge passed before), an ASMD, two ASMD Cores (if you haven't spent more than 31 bolts don't get all of them) and there's also a Nali body with a message:

"At last... I have finally made it to the Palace of Chizra. I barely escaped from the Sky Demons... one of them slashed me... but I think I'll be all right. I shall rest by one of the Orbs. Chizra will protect me through the night."

Go check now the fallen shuttle. Two Clips are there, plus a message on the top of the ship:

"Log: Brian Williams: We crashed down in this swamp at about 1600 hours yesterday. Matthews and Diego went to scout around the area for supplies. I think they found a Stinger and a Flak Cannon, since I heard them firing shots. Must have been target-practice on the trees. Harson went to explore the palace a few hours ago... he loves those Nali. I decided to stay with the ship to wait around and see if UMS tries to contact us. I'm not surprised we havn't recieved any signals yet, though..."

Now proceed in the next valley, taking notice that behind the shuttle there's a deeper area which will slow you down (pass on the right and remember this). You'll see another island here. Go over here and you'll be assaulted by an hidden Skaarj Assassin in front of you. Try to lure him in a safe area and go for the kill with DP strategies (you fought a Lord, you cannot fall against a lame Assassin). After his death, check his island for a NHP. Now check the palace's stone wall and you'll spot a rock with something on it. Shoot it and the thing will reveal as a Giant Manta, accompanied by a normal Manta. Retreat all the way in the previous safe areas (watch out at the deeper part near the shuttle!). Once there, use DP along with "running backwards in circle plus dodging" strategy to take both of them out (splash damage of the DP is good as they are really one next to another). Once they are dead, return to their position and look carefully the path between the spire and the walls of the ammo storage (the path leads to the mountain at the end). You should spot a Gasbag. The strategy about shooting seven DP green bolts from a far distance in a row is useful and quick here. Remember that the DP should have more than 41 energy ammo for this to work. Once he's killed, go in his place, but pass on the right pathway (between the rock and the palace walls), walking beneath the spire in the most possible way. Here you'll find a NHP. Go in the flooded part at the end and check those box-like things. The last one hides two Flak Boxes and two Stinger Ammo (fUn :)). Now return at the start of the level and go this time at the right side. The first thing you'll notice is a big, heightened island. To climb it you have to dodge on its walls. Over there you'll find a SuperHealth, but if you have more than 100 health, save it for later. Advancing to the right side (going in the same direction as you did on the left part of the map) will make you notice a Gasbag before the spire. Kill him with the DP method of before. Advance, and do the same thing for a Gasbag at the left of the second spire. Finally, do the same thing again for a Gasbag over the tank at the end of the valley. Save the game and check the tank area for two Flares, an Armor, a Clip and a message:

"UMS Bounty Hunter T64: I've tracked Caruthers' location to somewhere in this region. However, I am unable to proceed due to this palace and the mountains behind it. I will explore the area to see if he's left any traces... apparently, he was travling with others. I fear for their safety... that bastard is crazy."

Now you should have the map's exterior area (from the two structures) under control. Now equip the Flak Cannon and go for the main entrance of the palace (on both sides of it you'll find two NHPs). Enter it and retreat immediately somewhere, as two Skaarj Lords will start to chase you. Now aim at them (while running backwards) and shoot two Flak Shells at both of them (this is an extremely useful strategy here. Remember that both grenade should land perfectly on their body. Do this when they're chasing you without doing strafes or any weird movements). They'll start the retreat. Finish them with the DP. One of them will drop a Flak Box. Absolutely don't get it, save all the ammo before the end of the map for now. Now it's time to create chaos in the ammo storage on the left part. Inside it there will be one Skaarj Lord, two Skaarj Scouts and a Gasbag. If you want, you can kill the Gasbag firstly, just make the Skaarj pass your position (they patrol the entire area) and use the ASMD on fire thing, outside the structure.
After he's killed, equip the FlakCannon, enter the place, make yourself spotted by the Skaarj and run away to start the usual chase. The strategy here is the same, although the Skaarj Scouts die after two Flak Shells. Dispose of the first one you have toward you and then for the rest. For the Skaarj Lord, finish him always with the DP or just with another Flak. Now enter the storage and check the two rooms in the middle. The left one has two Krall Elites. Well, DP and slow retreat across the place, easy as hell. Now for the ammo and stuff inside the area (I'll not go in detail, just a list of the things you can find). The room on the right has two Clips, a Rocket Can and five Flak Shells. In the other room: four Bandages, one Health Pack, two Flares, one ShellBox, three Clips, two Stinger Ammo, two ASMD Cores, one Rocket Can, three Flak Boxes and six Flak Shells... OMG you have an entire arsenal here, dying in this map will be hard :)
Now it's time to assaulting the palace. Go now for the two lateral entrances. Enter them from the exterior as always. Both are guarded by a pair of two Skaarj Lords. The same strategy mentioned above works perfectly here (remember they drop stuff like Flak Boxes and Health Packs. Now go beyond the walls, clearly to the main entrance of the palace. You'll find two Skaarj Warriors behind hidden between the pillars. Lure them away from the main doors (if they enter it they'll create messes everywhere), probably in another area. Flak Strategy works well also here, although I'll recommend shooting one only flak at both of them and use then DP. Once they are dead, check around the place for two NHPs and a message on the ledge of the right side. It's semi-visible, is a Translator thingy on the stone road:

"UMS Bounty Hunter T64: This palace is infested with those damn Skaarj. I have to get back to my tank to fight them off before I can resume searching for traces of Caruthers or others who might have been with him. When I find that son of a bitch, he is gonna get a real hefty sentence from UMS.... if he survives my shells."

Now save the game. It's time to pwn the palace. Your goal is to defeat any Skaarj, Krall and Gasbags inside it, and it is going to be pretty hard seems they'll just come in groups. Equip the Flak Cannon and enter the place through the main doors, then retreat. Now you should be chased by a Skaarj Lord, two Skaarj Assassins and later by one Skaarj Warrior. Ok four Skaarj on you, what you have to do? Staying outside prevent this. Not all the Skaarj will manage to pass the door, so you can use the Flak-to-DP strategy to the ones that come out. If there's one of them closed into the palace (more probably the Skaarj Warrior), open the door and wait for him coming out. Send him to oblivion. Now this battle has alerted some Gasbags inside the corridors (there are six of them) that now wanders around in searching of someone. Stay always near the outside door and wait them here (advance carefully, and go for the left corridor). Once you see one, prepare your Automag/DP/Stinger and take him out. You may be attacked by another one, even behind you. The outside door still remains the most safe thing of your life :)
If you killed all of them (six. Not all of them move anyway, so you may have to proceed to encounter them), go for the right corridor, near the staircase. You'll find another Skaarj Lord watching the door which leads outside. Do anything to alert him (just DON'T shoot to the other side, or it's doom again) and let him chase you (Flak always work, but don't spend too much of them). Time to explore the two small greenhouses you have under control (stay always in alert though). The one on the left contains a lot of vases (one of them contain a Seed) and four messages:

"Log: Skaarj Commanding officer: We're stuck here now because of the arrogant, bratty little Nali who controls the portal that we need to take up to the third floor, so that we can unlock the underground pass and rendezvous with our team at Triskaden Station. Unfortunately, the little bastard wouldn't open the portal, and ended up dying after some minor beatings. But we can't get to the key now, and some kind of force field prevents us even from climbing the wall. Once the tanks arrive, we're going to blast this damn place apart."

"Log: Noor'Klin: The Skaarj will not get away with this. They beat me and threw me in here, demanding that I open the portal for them to get to the third floor. The Skaarj want to get up there so they can open the mountain route to the north, but I will not allow them to destroy Novana's Temple of Fertility, which lies beyond the mountains. The only way for them to open the portal now is for every Skaarj and Krall in the palace to die. They killed me, and now they're going to have to kill themselves if they want to progress through the pass."

"UMS Bounty Hunter T64: They got me now... those damn beasts nailed me before i could get to my tank. I was just about to clear the arch too... but they got me... and that bastard Caruthers is STILL on the run. I know I only have a little while longer to live... and it also looks like they found the four guys who crashed here earlier in that shuttle I saw outside... one of them was killed in here near me. I guess I'm doomed to the same fate."

"Log: David Harson: Our shuttle's crash here was not a complete failure after all. This palace is amazing... and right now I am in what appears to be a primitive Hydroponics section of the structure. I can't wait to tell Inuit about this place... but we still havn't found any of the marines that landed farther north of here."

^This message has as hint "You suck". Check in the editor :)
The right greenhouse has some Nali (probably alerted of the danger around them), a Seed inside one of the big vases in the middle and a message:

"My friends Nuk'Ralt and Sri Teng promised to stay with me where I went in the palace. I don't trust the Skaarj one bit, even though they assure us that as long as we do what they say and are docile we will be safe. I was going to ask Noor'Klin to activate the portal to the upper level for me since Chizra gave only him the power to do so, but a Skaarj Lord wouldn't let me enter the worship chamber where I knew he was. I hope he's safe..."

N0 h3's d3ad. Start to go to the left side (always while equipping Flak Cannon), and check for two Clips after the first column. Now just advance by going near the staircase. Check the coffin for an ASMD Core and go below the staircase for five Flak Shells. The right side has two Clips found in the same position. Now advance to the corridor which leads to the retro of the palace. Two Skaarj Lords and two Skaarj Warriors are guarding it. Fortunately, you can lure them one for one. As you see the first Skaarj (the Lords are guarding the door mentioned above, the Warriors are just in front of them), annoy him and escape to a safe position, leading him then to oblivion with the well-known strategy (you may also use Stinger Spread fire if you don't feel the challenge, and it may be somewhat recommended... may). Once you killed all of the four (takes a while, so save the game during these battles. NOTE: many Skaarj found here drop stuff like ASMD Cores and Stinger Ammo) explore the last two greenhouses. Both of them have a Gasbag in it, hidden behind the middle pillar. DP is enough here in a closed range fight (watch out for punches and belches). Maybe Stinger also does the work. The left greenhouse just hide a Seed, the right one is just awesome instead: two Seeds, two Flares, one NHP, a Flak Box and five Flak Shells. The arsenal is infinite here, but now it's time for the map's hardest battles. Save the game and go in the floor above. As you arrive, wait here for two patrolling Skaarj Lord. Once they spot, return to the floor below and wait them descending the staircase. They are completely dumb while descending it; not running, but jumping. Take all the time to fill them with Flak Shells and DP shots. Return above again and go to the balcony. I'll recommend going for the north-east one. Just ascend the staircase of the right side and use the first door of the balcony you see. Proceed to the right, but check behind the pillar for a Nali with a very b4st4rd message:

"A human arrived here earlier in a fire-breating thunder beast called a "tank". He was heavily armed and was apparently looking for something. I was about to call out to him to warn him of the Skaarj, but I was afraid I would be killed for it. He ended up in a fight, and tried to get back to his thunder beast, but he was killed in a last attempt near the gate. The Skaarj took and dumped him inside the palace near another human they found, who crashed in the lake southwest of here earlier this evening."

Proceed now to the right, versus the next obelisk with some Nali near it. At the turn, equip DP to face a normal Krall. Now you see a white ramp. You can climb it, but instead to pass it, go on the roof. There's a Skaarj Assassin, plus two Clips and four Flak Shells in the various parts of this balcony. Lure the Skaarj in a safe area and kill him with the Automag. Near the other two obelisks, there are two Skaarj Warriors. Lure them on the white ramps (one at one, recommended): they'll get stuck over there, only for seeking your death by shooting. Stinger or Automag does the work (it's a pretty hard battle incredibly. DON'T RUSH). Now it's time to take out the Krall in the teleport room, the last enemies guarding the palace. There are four Krall, easily killable with the DP and patience. All of them drop Bandages. Now the teleport thing is activated. Firstly go to the room in the first floor below the one you're in (it was already accessible before by the way). Here you'll find seven NHPs, a Clip, one Stinger Ammo, four Flak Shells, tons of Nali and two messages:

"We are planning on forming a resistance group, but we are limited in number. The Skaarj guard the worship chamber to the side of the palace, which they have converted into storage for their ammunition and weapons. We aren't even allowed to go there anymore. And the Skaarj are always patroling around in pairs or groups... it's going to be hard to put up a fight with so few of us and so many of them. But as long as we stay "in line" and in groups the way they do, we should be safe. I pray for Chizra's help with my friends."

"The Skaarj are trying to get up to the third floor. I've seen them trying to climb atop the palace and climb over the wall, which actually seems fairly easy to climb to the eye, but the power of Chizra won't let them win so easily. They have to open the portal, which only Noor'Klin has access to."

Now return in the teleport room. Search for three Flak Shells in the middle and a message:

"I remain here and pray to Chizra. Not only has his temple farther south of here been ransacked and infested with these vile Skaarj, but now, even this most sacred and beautiful palace has been overrun. I hope that the Savior's Army from the Stars will return... I saw a thunder bird fall from the heavens and crash in the swamp, but the men inside were hurt, unarmed, and eventually taken by the Skaarj. I hope a true warrior arrives soon and helps purge this place of the evils that have come..."

Enter the teleport to be transported into the highest room of the palace. In the first room you'll find the third DPPUp (DP should be of level 4 by now), four Flak Shells, an ASMD Core and a Shield Belt; on the balcony two Rocket Cans and four Flak Shells. And they say this map was hard... the author is a master in difficulty balance :)
Now pick up everything you left in the map, including that SuperHealth on the big island. Done? Head for the exit and save the game. Equip Amplifier and the Eightball. Open the doors to the cave but not enter the place: it's here where you'll fight the boss.


Strong Enemy Fight: Titan
Health: 3262 - 30% resistance to Exploded damage
Difficulty:

This is easy. As I said don't enter the place, because the door cannot be opened from inside. You're going to spend lots of ammo, which can be regained easily from what you left in this level. As you open the doors, charge six rockets (no spread fire please) on the Titan. Shoot, pass to the DP, activate Amplifier and shoot it until the door closes. Re open it and restart the assault. The Titan will start to move to your position, stopping sometimes to throw rocks at you. To avoid them, just stay near the wall and hope for the best. You should never be damaged, even for one bit, in this battle (if happens, load the game. Recommended). While he's coming, throw at him rockets and ASMD shots. When he arrives at the door, it's time to use Flak Shells on him until he dies. The big rule is just not being hit and stay in the corridor. That's all.


Once you killed him, go back in the level to re-fill your ammo for the last time. You want also to search for some EEs too. Head to the cavern, look at the staircase on the left which hides an Amplifier, and go for the exit. There's a message before the last door, found on the inscription at the left:

"Left: Palace of Chizra. Right: Temple of Novana"

Some steps = map completed :)

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Quick Links | Introduction
1. Back Again
2. E'Nara Town
3. Cellars of E'Nara
4. Temple of Somana
5. Valley of Shia'dorle
6. Catacombs of Shia'dorle
7. Shia'dorle Refuge
8. Nd'defel's Defeat
9. Palace of Chizra
10. Temple of Novana
11. Entry to Triskaden
12. Triskaden Station
13. Nuk'Ratha Pass
14. Fortress of K'etrith
15. Kra'Filnish Valley
16. Location Z-14
Boss Strategies | Easter Eggs | Conclusion