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ISV-Kran Deck 1Myscha the sled dog So... you've survived Decks 4 through 2, and you're here on the top deck. What did that log say... get to the deck 1 transporters? And wasn't there something about electric force field barriers and a hull breach in the Observation Lounge? Time to move on and find out more. You start off in the corridor from the Primary Turbo-Lift. Go through the door and you will be at two large information panels. "ISV-KRAN DECK 1: Log Entry: Captain Mikail Leatham. There's NO Possible way to kill them ALL– There's just too many Skaarj and we don't have enough ammo." "ISV-KRAN DECK 1: Log Entry: Captain Mikail Leatham. Skaarj attacks have forced us to retreat to the Science and Research Lab. We set up a makeshift Electrical Field Barrier that destroyed 40 of them but 20 still remain." Look ahead and you will see a crossroads of corridors with a "Transformer Room" ahead. Don't go up to the crossroads just yet.
I'll describe the current setting to you. This is a ring of corridors. At the far side of the ring the entrance to the rest of the map is blocked off by an electric beam. At the other three "corners" of the ring (including this one) are three "Transformer Rooms". Each must be deactivated before the beam will disengage. Sounds simple, but to complicate matters the corridors are patrolled by a (seemingly) endless supply of SkaarjScouts. "ISV-KRAN DECK 1: WARNING 85,000 VOLT ELECTRICAL FIELD BARRIER IN PLACE AT SCIENCE RESEARCH LAB. POWER DISTRIBUTION FROM THREE TRANSFORMER CONTROL ROOMS ACTIVE." Press the button to deactivate the Transformer Room. Collect of the 2 Health Packs in this room if you need them (I didn't because I still had a Shield Belt and >100 Health from the previous map). Leave the room and go anticlockwise round the corridor ring until you reach Transformer Room 2. Enter and deactivate this second room, collecting 2 more Health Packs if necessary. Follow the corridor ring further round past the beam-protected exit until you enter Transformer Room 3. Collect of the Eightball Gun and 4 Health Packs here then deactivate this final transformer room. The electric beam should have been deactivated now, if you were to return to room 1 (which you shouldn't unless you need health), the monitor would have changed: "ISV-KRAN DECK 1: ELECTRICAL FIELD BARRIER DEACTIVATED." Return to the now open exit, pass through, then immediately press the button on the wall beyond to reactivate the electrical field so that you are not followed.
The lab itself is behind a hefty locked metal door in front. Another ring of corridors goes around the outside of the lab, so head clockwise. As you round the first corner you will see two beefy SkaarjOfficers. SkaarjOfficers normally carry Razorjacks but these ones only have Dispersion Pistols; count yourself lucky. "BRIDGE ACCESS DENIED: SECURITY FORCEFIELD ACTIVE: MAIN OVERRIDE LOCATED IN OBSERVATION LOUNGE." Only one way to go then. Continue up the ramps; you will find your path blocked by wooden crates that you must shoot out of the way. Follow through and you will be on a raised walkway above the lab corridor ring below.
In the lab, a button at the unbreakable window on the right opens the Crew Berths door beyond. The lab doors will have started to close soon after you entered, but if you are quick then you can be in and out of the lab before the doors close then through the Crew Berths door before that closes too. Alternatively, you can stick around and get full results out of the room you are now in. "WARNING: LABDOORS AND SPECIMEN HOLDING FIELDS ARE MALFUNCTIONING. 30 SECOND RELEASE DELAY WILL ENGAGE AFTER ACTIVATION." "ISV-KRAN SCIENCE RESEARCH LAB SPECIMEN MONITOR: I have found these amorphous amoeba to be highly acidic. It's incredible the architecture of their basic genetic structure. Tatiana Zimna –Chief Medical Officer" The third panel is a control panel. Activate it and get up the ramp on to the raised area. Shortly the fields will drop and the Amoebas will attack you. These close range attack creatures are difficult to target, so I recommend keeping your distance and using Eightballs to kill them.
Soon the lab doors will start to grind open. Press the Crew Berths button then leave the lab and get through the Crew Berths door before it closes.
Drop down on to this roof and collect the Assault Vest, Razorjack and two boxes of Razor Blades here. Drop down one stage further and you will be in the vicinity of the glowing control panel you used to initially open the lab. You need to visit the lab again to open the Crew Berths door, so open the lab doors, dart in, open the Crew Berths doors, then come quickly back out and return to the main Crew Berths walkway. "ALERT: ALL CREW MEMBERS REPORT TO DECK4: SHIP HAS BEEN INFILTRATED BY A SKAARJ WAR PARTY." Leave the crew berth and turn right, going to the far end of the walkway. One door later, you will be in a room where a Dispersion Pistol-armed SkaarjOfficer guards a room with two lifts to a walkway above. Kill the Skaarj. Before using the lifts, open crates to get two Bandages and two Health Packs.
The Observation Lounge is the location of a hull breach; rock and water have entered the room. As you enter this area the ship will start to be racked by earthquakes; ignore them. To the right, a crate beneath some rock contains an ASMD Core which you can collect. There is a panel to the left. "ISV-KRAN DECK 1: ALERT ENGINE COOLANT OVERFLOW: MAIN ENGINE RUPTURE: EVACUATE SHIP IMMEDIATELY" Things are hotting up. Go into the water; crates here reveal 40 Tarydium Shards. Head over to a grate in the submerged floor held in place by a yellow clamp. Push the clamp to open the grate, As you open the grate, a SkaarjTrooper with a Dispersion Pistol may appear in the door. Kill it. "BRIDGE SECURITY FORCEFIELD OVERIDE: STATUS ACTIVE" Go along the shaft and activate the control panel at the end. The information panel changes. "BRIDGE SECURITY FORCEFIELD OVERIDE: STATUS DEACTIVATED" Surface and kill the SkaarjTrooper with a Dispersion Pistol that has appeared. Leave the Observation Lounge and sprint to the far end of the Crew Berths corridor. Leave the Crew Berths area and make a right, returning to the previously blocked entrance to the Bridge foyer. This information panel too has changed. "BRIDGE ACCESS PERMITTED: SECURITY FORCEFIELD DEACTIVATED" Enter the Bridge foyer and collect the ASMD from a corpse here. Ride one of the two lifts and kill the SkaarjWarrior guarding the bridge access at the top.
On the Bridge, there are switches to either side on the walls. Press one and drop down the revealed hole into the emergency transporter room below, where there are two information panels. "EMERGENCY TRANSPORTER INSTRUCTIONS: STEP ONTO OCTAGONAL TRANSPORTER PAD–SYSTEM WILL ACTIVATE AUTOMATICALLY" "EMERGENCY TRANSPORTER SYSTEM ONLINE: COORDINATES SET TO NALI VILLAGE 5 KILOMETERS FROM SPIRE SHAPED MOUNTAIN." Step on to the pad. After a few special effects, you have exited the level. Next level Spire Village |
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