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Unreal Beta Guide

       
 

Unreal Beta Walkthrough

18. Morose (Page 2 of 2)

Another room with complex architecture. There's a pool and an upper floor composed of a platform and some bridges. What you'll do now?

Firstly, check your ledge for a Health Pack. Now look around: you should find two GasBags who'll probably attack you.

The pool doesn't contain anything. You then see a yellow button on platform in the middle of the area. Shoot it. After a while, a ramp will rise from the pool and you can now go over the bridges. Check now the pool, the part under the ramp. There are some Flak Shells beneath it. On the upper floor, you'll find some barrels containing various types of ammo, while in the nooks that were previously guarded by the Gasbags you'll find two Health Packs. Directly on the opposite side, near the windows, there are some Flak Shells. The doorway with the bars cannot be opened, so head for the other one.

You'll enter a room with barrels containing ammo, plus a lever. Once triggered, it unlocks the bars on the other doorway temporarily. Make a run and enter a dark corridor.

As you go near the tablet in front of you, a Skaarj Assassin will ambush you from the left or right hand side. After you kill him, check the pathway on the left hand side for an Eightball Gun. The tablet has a message, and says that the might of the Skaarj will be tested by someone (who's none other than Prisoner 849).

Continue in the corridor. Suddenly, some bricks on the floor will fall in a pool of lava, a second after you touch them. Well, fall in the hole, and if you're playing the original beta, don't go under the lava surface or you'll be damaged. The room here has no details, but there's an opening leading to a dark pathway.

You'll enter a warm corridor, and chants can be heard as you go over the grates. You'll find Clips and a Super Health Pack. At the end there's an elevator. Ascend and you'll see a closed wall; touch it to open it and you'll end up in the room with the lever which unlocks the bars. Kill the Krall who appeared.

Return in the last corridor and pass the broken bricks. You'll see a Krall Elite. Kill him and the music fades away.

You have to pass a pathway, which has two swinging axes. They will magically activate when you go near them. Avoiding them is pretty easy, you just have to run at the right moment. In the nooks you can find a can of Eightballs and a Health Pack.

Proceed in the corridor and kill the Krall Elite found here. As you enter the next area, you'll be attacked by a Gasbag coming from above. After, you'll notice a hole on the wall on the left hand side. It has a Krall Elite who wants to kill you. You'll then confront, probably, two Gasbags coming from the two corridors you're seeing.

Explore the detailed area. There are two paths now; they are almost identical, as they lead to the same area and have Clips. Although the one on the right has a room which you need to visit. Just take the pathway in front of you, get everything you need, then go back and take the other way. Take everything here and enter the dark door.

You'll enter a dark room, full of cobwebs, illuminated by a torch. There's a Tentacle and a Health Pack below him.

You'll also see a golden lever. Use it: it will unlock a certain door, and one of the inscribed walls in your room... Inside it there's a Krall and a Force Field.

Exit the room and head for the other door in front of you. You'll be in a spiral staircase. Descend and kill the Gasbag in your way.

Your now in an area below the previous one; you'll probably remember it if you watched the early publicity videos for Unreal. A set of bridges surrounded by a pool. At the beginning, you'll get attacked by one or two Tentacles. Continue and you'll meet a Nali. He'll lead you to a secret room near the staircase which you have used (if you follow this walkthrough). It contains a chest with a Super Health Pack and 24 Eightballs.

Continue to the next turn but don't walk over the minotaur picture, on the ground. If you haven't triggered the golden lever in the previous area, the door near this picture will be closed. If it is open, you'll probably be attacked by a Skaarj Warrior found behind it. Continue in the corridor and you'll find other Gasbags. There's another spiral staircase at the end, but it just leads to the previous area. Descend again and check the narrow pool: it is full of seaweed, and it has a Shield Belt.

Now go over the minotaur picture. The floor will open and you'll fall below.

You'll fall into a pool of a cave. If you remember the early Unreal videos, you may know what will happen now: two Krall and an Elite one will try to slaughter you. The Assault Rifle is useful.

Explore the cave. It has nice columns and a big blue torch. Go back by using the elevator which you'll find at the end of the cave.

You'll be in the previous corridor again. Avoid the trap and head for the door. SETI starts again.

You'll enter another big, yet simple area: seven columns are supporting some bridges found above. The bases of the columns have Clips and Health Packs.

There are also three pools: the one on the right hand side has two Nali carcasses, seaweed and a Health Pack; the pool on the left hand side has seaweed and an empty golden cup; the last pool on the other side of the area has gibs and a Health Pack.

You'll notice two corridors, and you'll be probably attacked by Tentacles and Krall. Since both corridors are identical and lead to the same place, I'll just choose one – the one on the left.

The first pathway consist of a dark place with a lava pool and a platform having a chest, which contains a box of Flak Shells. It is guarded by a Krall Elite as well. The next road has Tentacles and a way which leads to the upper floor. Go here and you'll face a Skaarj Warrior.

Now you're over the bridges. Fight the mad Krall Elite you see there. Continue at the end of this part and you'll fight some Gasbag coming out from dark spaces on the walls. Check the last room. It has a lot of Rifle Rounds and a golden wheel. It will open a wooden floor found in the lower floor. Go into it and kill the Skaarj Warrior who you'll see.

Another area full of orange mist. It's dark and the illumination comes from the interior of the area. There are various nooks that have Flares, Clips and some Skaarj Warriors. There are also two boxes of Rifle Rounds. As you finish your business in this area, you can check what's beyond the walls in the middle. Just a bright lava waterfall. Enter the next area and the music will fade once again away.

You'll enter an immense room.

You start on a small bridge which has two boxes of 50 Bullets and another tablet. This one says that you need faith in Jrath to pass the challenge right near you. Just look on your right, and you'll see another platform with a picture of Skaarj god. Below there's an orange oblivion, and you won’t like it. So, how do you get to the other side?

The concept is the same one as the mirror area in Chizra: you have to walk over an invisible bridge. Just stay in the middle of the platform and walk in front of your destination. You'll walk in the air. On the way, you'll see two Clips put over another invisible ledge.

You'll also spot an Amplifier on the left hand side, clearly into an opening. Check the wall and you'll see another hole. Trust to luck and drop into it. It will lead to the Amplifier. Now, dropping down isn't hard, as below the hole there're the invisible ledges where you got the Clips.

Advance to the picture of Jrath and get the Force Field. Now you'll see another platform, on your left. Do the same as before, to get a GES BioRifle, 50 kilos of Tarydium Sludge and a lever. Use it to unlock the door to the next part, which is found on the opposite side. Go there, get the Health Packs inside the barrels and enter the cave. Fight some Tentacles as well.

The cave is illuminated by a blue torch. There's a Skaarj Berserker as well. He'll follow some simple scripted events and then attack.

The next area has just an elevator. Activate it and, together with the platform, a Skaarj Berserker descends. Fight him and use the lift to go in the final area of the map.

A small corridor, and you'll enter a large and nice area. Oh wait, you'll have to deal with four Krall Elite coming from some ledges, found above in the darkness. Assault Rifle and rockets are the way to go.

After you kill them, the door at the end of the area will be unlocked. Pass into it and by looking at the shape of the small room you're in, you'll recognize that you've finally arrived in Nagomi.

The map ends here. Time to do the next hub level.

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Quick Links | Introduction
1. Vortex Rikers
2. NyLeve's Fall
3. Rrajigar Mine
4. Chizra
5. Dark Arena
6. Harobed Village
7. TerraLift
8. Terraniux
9. Noork's Elbow
10. Temple of Vandora
11. The Trench
12. ISV-Kran
13. ISVDeck1
14. The Sunspire
15. Sky Town
16. FHub4
17. Soledad
18. Morose
19. FHub5
20. Aztec
21. Nexus
22. NexusEnd
23. Foundry Tarydium Plant
24. Toxic
25. FHub6
26. Cryox
27. VeloraEnd
28. Bluff Eversmoking
29. DASA
30. NaliC
31. NaliLord
32. FHub7
33. ExtremeBeg
34. Extreme
35. ExtremeEnd
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