Hey, this is starting to look pretty good! You're improving constantly; almost every shot you release has shown better-looking stuff. That bridge is pretty nice-looking, too, from a distance; you might want to add some more details, though, as it's hard to tell if it's got little girder support pieces and stuff on it. Also, that little light pole with the corona on it? You could easily add a little more detail to that without much effort. Start out with just a standard cube-based pole, and then have it beveled to a thinner cube, and then have the spike point on top. And give it a darker, non-complex texture. Top it off with a utflare instead of JUST the corona, too, for people who don't have coronas enabled (hard to imagine in this day and age, but still, you want it to be obvious there is a light source underneath the corona). Keep adding geometry to the water area and this scene is going to turn out pretty good.
Here's what I mean for the corona pole thing:
Code:
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You get the idea. Subtler angles and close to the same thickness overall, but with little steps where it gets thinner before going to the point.