UnrealSP.Org

The premier site for Unreal single player news
It is currently Fri Sep 03, 2010 12:37 am

All times are UTC [ DST ]



Post new topic Reply to topic  [ 9 posts ] 
Author Message
PostPosted: Thu Sep 25, 2008 7:56 am     Post subject: Unreal Terrain from heightmap
Skaarj Assassin
Skaarj Assassin

Joined: Tue Nov 13, 2007 10:51 am
Posts: 128
Location: ROFLand
Finally, I have uploaded my first tutorial describing how to build terrain from heightmap image.
Software used in this tutorial: UnrealEd, Terragen 0.9, World Machine, Photoshop, 3ds max, and converters (Undying T3D Tool, ASE2T3D).

Check it up here: http://diamond.byethost22.com/index.php?option=com_content&view=article&id=5:ue1-terrain&catid=10:tutorials&Itemid=19

_________________
Image
UBerserker wrote:
Architecture doesn't need to detailed, it just needs to be right.


Top
 Profile  
 
PostPosted: Thu Sep 25, 2008 12:38 pm     Post subject:
SP2D Leader
SP2D Leader
User avatar

Joined: Mon Nov 19, 2007 5:15 pm
Posts: 397
Location: Ukraine
A kick-ass terrain is already made using this technique, and will be used in Plateau mappack.

_________________
SP2D


Top
 Profile  
 
PostPosted: Thu Sep 25, 2008 2:17 pm     Post subject:
Moderator
Moderator
User avatar

Joined: Mon Nov 12, 2007 3:11 pm
Posts: 1778
Location: <? ERROR $!&
nice! Saw the final result.. looks nice! :tup:

(final.. result.. isn't that double actually?.... :? )

_________________
Reborn to die


Top
 Profile  
 
PostPosted: Thu Sep 25, 2008 3:02 pm     Post subject:
>:E
>:E
User avatar
Online

Joined: Sat Dec 15, 2007 12:46 am
Posts: 2284
Holy CRAP that is beyond awesome. Seriously, wonderful tutorial. I bet you could make some incredible volcanic terrain with this method.

If you don't have 3DSMax, is there any kind of alternative means of accomplishing what that program does?


Top
 Profile  
 
PostPosted: Thu Sep 25, 2008 3:59 pm     Post subject:
Moderator
Moderator
User avatar

Joined: Mon Nov 12, 2007 3:11 pm
Posts: 1778
Location: <? ERROR $!&
Yes, would Blender do as well?

_________________
Reborn to die


Top
 Profile  
 
PostPosted: Thu Sep 25, 2008 5:42 pm     Post subject:
Founder
Founder
User avatar

Joined: Sun Nov 11, 2007 7:14 pm
Posts: 3591
Location: In a random access memory of dreams
It does look cool but, like any heightmap technique, has inherent limitations in that you can only really create a rolling landscape with it (not jagged canyons with overhangs and rock bridges, Unreal-style).

_________________
Image
Life is what you make of it.


Top
 Profile  
 
PostPosted: Thu Sep 25, 2008 6:32 pm     Post subject:
>:E
>:E
User avatar
Online

Joined: Sat Dec 15, 2007 12:46 am
Posts: 2284
Hellscrag wrote:
It does look cool but, like any heightmap technique, has inherent limitations in that you can only really create a rolling landscape with it (not jagged canyons with overhangs and rock bridges, Unreal-style).

Yes, this is the only major flaw with heightmaps. However, in Unreal, you can add geometry with tessellated cubes or something similar to get hanging cliff sides.


Top
 Profile  
 
PostPosted: Thu Sep 25, 2008 7:35 pm     Post subject:
Skaarj Berserker
Skaarj Berserker

Joined: Mon Nov 12, 2007 12:21 am
Posts: 401
Location: Trójmiasto
em - UE1 terrain -> tesselated cubes / 3d studio . But still, 10 points for initiative :)


Top
 Profile  
 
PostPosted: Fri Sep 26, 2008 7:32 am     Post subject: Download link fixed
Skaarj Assassin
Skaarj Assassin

Joined: Tue Nov 13, 2007 10:51 am
Posts: 128
Location: ROFLand
Fixed download link at the end of article.

_________________
Image
UBerserker wrote:
Architecture doesn't need to detailed, it just needs to be right.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group