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PostPosted: 01 Jun 2012, 02:49     Post subject: Re: MH-Purgatory
Skaarj Assassin
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hm... everything should be fine now. Creating this map gave me some real headaches that made my mind go nuts and gave me a short circuit when it comes down to remembering things.
BTW, first bug is found: Warboss is low health, forgot to change the original health again after some re-testing. Please try to ignore it and focus on the main quest.
Thanks

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PostPosted: 02 Jun 2012, 03:37     Post subject: Re: MH-Purgatory
Skaarj Lord
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now it says im missing something called "WarLord."


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PostPosted: 02 Jun 2012, 04:20     Post subject: Re: MH-Purgatory
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jaypeezy wrote:
now it says im missing something called "WarLord."


Warlord.umx = stock music package from Unreal.

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PostPosted: 05 Jun 2012, 13:03     Post subject: Re: MH-Purgatory
Skaarj Assassin
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There is just one thing that I can not solve.
All my movers are set on:
bUseTriggered,TriggerOpentimed and IgnoreWhenEncroach.

Still, when a bot touches the mover, it opens up?
Am I using the wrong mover type perhaps?

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PostPosted: 05 Jun 2012, 15:03     Post subject: Re: MH-Purgatory
Skaarj Scout
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It could also be the controller Terraniux. What are you testing with? I have some mover adjustments coded into my MH controllers.


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PostPosted: 05 Jun 2012, 15:36     Post subject: Re: MH-Purgatory
Skaarj Assassin
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They are just normal triggers, which are also can be activated just once; nothing special.
And it is the normal Monsterhunt V503 mutator I believe.
Here is a screen with the settings I use for the movers.
Image

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PostPosted: 07 Jun 2012, 14:07     Post subject: Re: MH-Purgatory
Skaarj Assassin
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Well if anyone is able to help with the movers I would really appreciate that.

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PostPosted: 07 Jun 2012, 15:09     Post subject: Re: MH-Purgatory
Skaarj Berserker
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You can also open the doors by using "grab" (type in console or bind a key). I think, the bots can use grab, too.

Code:
function GrabDecoration() // class Pawn
{
// ....
      if ( Mover(HitActor) != None )
      {
         if ( Mover(HitActor).bUseTriggered )
            HitActor.Trigger( self, self );
      }   
}

So try to turn bUseTriggered off and see, if the movers still behave like they should.


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PostPosted: 07 Jun 2012, 17:57     Post subject: Re: MH-Purgatory
Skaarj Assassin
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Am sorry, but what does "grab" actually? And must I compile it or how do I use it?
I do have heard about it but have never used it or worked with it.

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PostPosted: 07 Jun 2012, 21:59     Post subject: Re: MH-Purgatory
Skaarj Berserker
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Originally, Unreal was planned to be more RPG-like. I think, it's a relict from that time to take along small items. But you can also use it to trigger movers (open doors). You stand directly infront of the door, look in its direction and type GRAB into console. I don't know, if this works online, too.

In your map, doors are supposed to be opened only one time by pushing a switch. So grab is heavily undesired. To turn it off, select all doors and change their property Mover->bUseTriggered to false. And afterwards, check if bots can't open the doors by standing directly infront, and, if you can still open the doors the normal way.


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PostPosted: 07 Jun 2012, 23:50     Post subject: Re: MH-Purgatory
Skaarj Assassin
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Allright, I'll see what I can do.
Thank you very much.

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PostPosted: 12 Jun 2012, 13:59     Post subject: Re: MH-Purgatory
Skaarj Elder
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Downloaded today and played immediately.
I was expecting a real beating considering it's been so long since I've played but heck no, It was easy up to the queen (BTW I play MH, no addups, no helpers) but then the maps crashes. I think it has something to do with the GaiabyTerraniux.umx which, according to VLC is 33 minutes long, yet there's only 5 or something minutes sound.

BTW that track is superbly chosen for the atmosphere. (I hear Kate Bush style with some Frediie Mercury voicing.)


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PostPosted: 18 Jun 2012, 16:12     Post subject: Re: MH-Purgatory
Skaarj Assassin
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Since when is VLC able to play UMX files? :?

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PostPosted: 18 Jun 2012, 23:29     Post subject: Re: MH-Purgatory
Skaarj Elder
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Terraniux wrote:
Since when is VLC able to play UMX files? :?

No idea since when but it sure does here since I started using VLC (which is probably since 2007). I have to admit though that I probably have the most complete set of codecs having searched for all possible file formats VLC could and can handle).
http://forum.videolan.org/viewtopic.php ... umx#p19528

If you're on Linux then this might be the reason it doesn't play on your system.
http://forum.videolan.org/viewtopic.php?f=13&p=227061

VLC recognises the file as : PCM S16 LE (araw)
Strange thing I noticed (as I wrote) is that according to VLC it's 33 minutes long. The music actually only plays for 5 something minutes. But, I tested that by moving the scrollbar (which defines the paying position) forward. Once I move the bar past the end of the music, no sound comes from the file. However, if i just let VLC play the file from the start without moving the scrollbar, there's more sound/narrative/music until 7:24 minutes. (perhaps longer, I didn't listen till the end).


Edited in order to add:

In the meantime I finished the map. I really liked it but was left unsatisfied when I pressed a button in the Queen area, a message appeared that a hidden door opened, but I couldn't find any new open area.
Before that I had already found (and cleared) the 2 Mufasa areas.


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PostPosted: 19 Jun 2012, 13:08     Post subject: Re: MH-Purgatory
Skaarj Assassin
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Well, I hope you like the final version then, see first post.

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