Since my last post, above, I've found a couple of Teleportation mods that have turned out to be helpful in Coop play, when playing on my private listen server with my buddy. (They would probably be considered cheating on a public server, but I guess people wouldn't be able to summon them anyway as clients on such a server...)
The first is Shivaxi's Teleporter (http://shivaxi.com/unreal/downloads/shivaxisteleporter.zip
Here's the ReadMe file for that:
Summon - ShivaxisTeleporter.ShivaxisTeleporter
Description - This is an item that goes in your inventory, and when used it will teleport you to the nearest playerpawn.
Useful for giant maps that nobody wants to run through again when they die. It's also supposed to not
teleport to anyone that is at the beginning of a map, incase anyone is idling...however it doesn't work
on every map.
Credit - This really shouldn't even be called "Shivaxi's" Teleporter as I had nothing to do with making this.
It was simply my idea. Credit for coding this goes to Ryuka and Lildude2o0o.
The other nifty little mod is the iC Teleporter mod (http://www.freewebs.com/theezunreal/Mods/iCTele.zip
Here's the ReadMe for that one:
iC Teleporter mod
Copy iCtele.u to your Unreal/System folder. If you want to use on a server, add
iCTele to your Server Packages.
How To Use:
In game, to create a teleporter, summon iCtele.iCTele. The Teleporter will be locked, until you summon a Destination for it.
To summon a Teleport Destination, summon iCtele.iCTeleDest.
You can summon multiple teleporters and destinations throughout the level. The teleporters and destinations link in order
that they were spawned. So if you summon 5 teleporters, then 5 teleport destinations, the first teleporter you summoned will
teleport you to the first destination you summoned, second to second, third to third, etc. If a teleporter is destroyed, it's
destination will be destroyed too. If a destination is destroyed, the teleporter that links to it will be locked again, and
the next destination you summon will be linked to that teleporter. To unlink and lock all the teleporters in the level,
type killall ictele.icteledest.
Sonny[CW]: for the original idea for the teleporter.
Alchemy[iC]: for helping with the mod and suggestions.
No known bugs or glitches.
I know it's a little lazy to use teleporters like this, and I try to use them sparingly, but sometimes there are maps where you have to get through some kind of tricky jumping puzzle or line of moving lasers or other traps, where there is a pretty fair chance of dying repeatedly while getting the hang of the puzzle, and each time you respawn at the beginning of the level and then have to retrace your steps across a lengthy expanse of empty rooms and corridors just to get back to the "challenge" (in Single Player mode you would just create a saved game right before embarking on the challenge), and it sure is nice to be able to teleport right to the point where you left off, in that case...