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PostPosted: 21 May 2012, 15:47     Post subject: Re: Work in Progress - The WIP Thread
Gilded Claw
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PostPosted: 21 May 2012, 15:53     Post subject: Re: Work in Progress - The WIP Thread
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Wow that's really interesting :tup:
lol EXPLODE

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PostPosted: 21 May 2012, 16:26     Post subject: Re: Work in Progress - The WIP Thread
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Yea, my friend told me once that there's no game menu with this Explode option. I said "There is!"... It made his day XD

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PostPosted: 21 May 2012, 22:46     Post subject: Re: Work in Progress - The WIP Thread
Skaarj Elder
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Oh wow, that's fantastic! I hadn't heard too much from you about it, but that's some great work you've done there. I was curious what would come of the idea. Update us on how your class reacts to it.

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PostPosted: 22 May 2012, 00:24     Post subject: Re: Work in Progress - The WIP Thread
Gilded Claw
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Well, all the research has been done last year, now I'm just tweaking stuff (menus, bugfixing and others) and I must admit the game was a success... The educational value is not as big as I anticipated but still, it's a nice play.

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PostPosted: 22 May 2012, 02:22     Post subject: Re: Work in Progress - The WIP Thread
Gilded Claw
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V nice!

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PostPosted: 22 May 2012, 08:20     Post subject: Re: Work in Progress - The WIP Thread
Gilded Claw
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Things to come:
Options menu (lol),
Character selection screen and dynamic main menu map - I don't want the game to pause on the Main Menu map (the one that is ran on the beginning) so camera could move to the character player would want to choose (boy character or girl character)
Girl Character,
More maps obviously,

IF I manage to clean the code - multiplayer
Maybe 2 player cooperation mode maps,
2 player race mode maps,

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PostPosted: 22 May 2012, 22:52     Post subject: Re: Work in Progress - The WIP Thread
Skaarj Assassin
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I love it! It has a great charm to it, a quality rarely found in any game project.

Nicely done.

Kew


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PostPosted: 23 May 2012, 18:27     Post subject: Re: Work in Progress - The WIP Thread
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Q - learn UDK (it's not hard), port it and release it on Steam! Awesome work :tup:

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PostPosted: 24 May 2012, 07:19     Post subject: Re: Work in Progress - The WIP Thread
Gilded Claw
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Hmpf... That's an idea. But, this is supposed to run on every PC configuration... Like old Unreal does. Is it possible to make UDK work on older machines?

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PostPosted: 24 May 2012, 10:34     Post subject: Re: Work in Progress - The WIP Thread
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Anything with dx9, plus it's safer (to run Your game one need to buy Unreal). I remember being able to run UT3 demo on my old 6+ PC with GeForce 7300GT (20 fps with lowest settings) :P. Since it won't have super high-res textures it should work fine.

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PostPosted: 25 May 2012, 17:06     Post subject: Re: Work in Progress - The WIP Thread
Skaarj Assassin
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wow, extremely clever!
That looks at least as unconventional as my Myst Unreal conversion

At the beginning I though this is a recreation of Monkey Island!


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PostPosted: 25 May 2012, 23:34     Post subject: Re: Work in Progress - The WIP Thread
Skaarj Assassin
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Please continue and complete this great project in Unreal before moving to UDK. I am looking forward to making maps for it when it is released and maybe because I am kind of old school feel right at home in Unreal, as opposed to UDK. You are working some magic here, Q.


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PostPosted: 26 May 2012, 10:53     Post subject: Re: Work in Progress - The WIP Thread
Gilded Claw
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But, you know, the very reason of this game existence is to teach kids. No blood, no violence, pure logical puzzles for 6-9 year olds. And, yes, there IS a dash between the 6 and the 9.

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PostPosted: 26 May 2012, 15:54     Post subject: Re: Work in Progress - The WIP Thread
Skaarj Assassin
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Well, yes, that is exactly the attraction of this project for me. Always more interested in the vehicle as opposed to the combatants. Seems to me it takes a certain maturity to write an educational project that will appeal to and work for the young.


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