Unread posts   New posts   Your posts

All times are UTC + 1 hour [ DST ]



Post new topic Reply to topic  [ 42 posts ]    , 2,  
Author Message
PostPosted: 30 Jul 2011, 12:45     Post subject: Re: [u1] Unreallity: Wrath of the Skaarj
News Editor
News Editor
User avatar

Joined: Dec 21st, 2007
Posts: 577
Location: Poland.ut3
Bleeder91<NL> wrote:
Wonder where you guys found that you can play as a Skaarj? :(


The OP mentions Human, Nali and Skaarj campaign.

_________________
Image
I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.


Top
 Profile  
 
PostPosted: 30 Jul 2011, 13:44     Post subject: Re: [u1] Unreallity: Wrath of the Skaarj
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Mar 20th, 2011
Posts: 909
I think...i will paly first with nali's :P cuz,i love Nali Chronicles..

_________________
Image
PROJECT FLORA Ep1 is OUT! http://unrealsp.org/forums/viewtopic.php?f=4&t=2856


Top
 Profile  
 
PostPosted: 30 Jul 2011, 17:26     Post subject: Re: [u1] Unreallity: Wrath of the Skaarj
Skaarj Warrior
Skaarj Warrior
User avatar

Joined: Jun 24th, 2011
Posts: 92
Delacroix wrote:
Bleeder91<NL> wrote:
Wonder where you guys found that you can play as a Skaarj? :(


The OP mentions Human, Nali and Skaarj campaign.

Oh, my bad :P By that I meant the theme of the campaign, Skaarj structures and stuff. There's no real storyline for that one yet tho, so anything can happen. :)

_________________
Image


Top
 Profile  
 
PostPosted: 21 Aug 2011, 11:45     Post subject: Re: [u1] Unreallity: Wrath of the Skaarj
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Mar 20th, 2011
Posts: 909
No Problem...The Charma system *_* i want to be good ..the bads sucks...

_________________
Image
PROJECT FLORA Ep1 is OUT! http://unrealsp.org/forums/viewtopic.php?f=4&t=2856


Top
 Profile  
 
PostPosted: 04 Feb 2012, 20:46     Post subject: Re: [u1] Unreallity: Wrath of the Skaarj
Skaarj Berserker
Skaarj Berserker
User avatar

Joined: Jun 7th, 2011
Posts: 405
Location: Moonside
Whoa, This is Epic. I WAAAAAAAAAAAAAAAAAAAAAAAANT IIIIIIIIIIIIIIIIIIIIT!!!!
I love the new stuff.

_________________
Ummmmm.... Image
Maxer 64 wrote:
Worth a shot

All Rights Reserved wrote:
But not worth a shit? cause I gotta do that

Waffnuffly wrote:
HELLLLLLLLLL YES


Top
 Profile  
 
PostPosted: 05 Feb 2012, 02:24     Post subject: Re: [u1] Unreallity: Wrath of the Skaarj
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Dec 19th, 2009
Posts: 529
Location: Hell
This keeps looking better and better! You might want to cut down on the effects in future videos, though.


Top
 Profile  
 
PostPosted: 05 Feb 2012, 16:21     Post subject: Re: [u1] Unreallity: Wrath of the Skaarj
Skaarj Warrior
Skaarj Warrior
User avatar

Joined: Jun 24th, 2011
Posts: 92
hehe, new video editing program, gotta toy with it a bit XD

_________________
Image


Top
 Profile  
 
PostPosted: 07 Mar 2012, 10:51     Post subject: Re: [u1] Unreallity: Wrath of the Skaarj
Skaarj Warrior
Skaarj Warrior
User avatar

Joined: Jun 24th, 2011
Posts: 92
Anyone can give an opinion about the following:

As you can see, weapons now move when you look around. But I'm wondering what looks best: keeping them at the same spot but rotate them a bit, or let them move along as you look (second part of the vid). Keep in mind that if I would have them move along, then that means that the bullets would also move away from your crosshiar if you fire..
Also if anybody has any weapon suggestions feel free to share them with me, need at least 15 more. :D

_________________
Image


Top
 Profile  
 
PostPosted: 07 Mar 2012, 15:29     Post subject: Re: [u1] Unreallity: Wrath of the Skaarj
Skaarj Warlord
Skaarj Warlord
User avatar

Joined: Dec 19th, 2009
Posts: 529
Location: Hell
I think only rotating the weapon looks smoother than rotating/moving. It's definitely a cool effect. How does it look online?


Top
 Profile  
 
PostPosted: 07 Mar 2012, 18:05     Post subject: Re: [u1] Unreallity: Wrath of the Skaarj
Skaarj Warrior
Skaarj Warrior
User avatar

Joined: Jun 24th, 2011
Posts: 92
Online it looks exactly the same as offline. Gotta say, that's a first for me :D
The only problem I have right now is how to limit the Rotation.Pitch to prevent you from seeing the back side of let's see the automag, hollow hand :O
Looking horizontal is 0 but looking a bit down starts at 18000 or something so that's a pain to work out :S

_________________
Image


Top
 Profile  
 
PostPosted: 07 Mar 2012, 19:45     Post subject: Re: [u1] Unreallity: Wrath of the Skaarj
Gilded Claw
Gilded Claw
User avatar

Joined: Nov 13th, 2007
Posts: 1991
Location: In your head... Whispering...
The second movement is really good. The first one is kind'a off.

As it comes to rotation I used something like this. Can't really reamember how did I do it actually...
Code:
   Local rotator ShipRotation, OldShipRotation, SecondRot;
   local rotator turn;

   OldShipRotation = Ship.Rotation;
   ShipRotation = Ship.Rotation;

   if(Viewrotation.Pitch - ShipRotation.Pitch < -32768 )
      SecondRot.Pitch  = Viewrotation.Pitch  - ShipRotation.Pitch + 2*32768;
   else if(Viewrotation.Pitch  - ShipRotation.Pitch  >= 32768 )
      SecondRot.Pitch  = Viewrotation.Pitch  - ShipRotation.Pitch  - 2*32768;
   else
      SecondRot.Pitch  = Viewrotation.Pitch  - ShipRotation.Pitch  ;

I used this to rotate my ship all and around using quaternions and it worked well... I hope it is it, I have no time to check it out.

Edit: Why do I have a feeling this is wrong...?

_________________
Image
GreatEmerald wrote:
Hellkeeper wrote:
No.
Yes.
AKA Qtit


Top
 Profile  
 
PostPosted: 08 Mar 2012, 18:24     Post subject: Re: [u1] Unreallity: Wrath of the Skaarj
Skaarj Warrior
Skaarj Warrior
User avatar

Joined: Jun 24th, 2011
Posts: 92
Fixed it so it won't move too much when moving vertically, result:

(no sound 'cuz I had some disturbing music on while recording :X) Personally I think this one looks the best. Bullets will fire at the direction the weapon is pointing too :D

_________________
Image


Top
 Profile  
 
PostPosted: 08 Mar 2012, 19:35     Post subject: Re: [u1] Unreallity: Wrath of the Skaarj
Administrator
Administrator
User avatar

Joined: Nov 12th, 2007
Posts: 1876
Location: Stuttgart, Germany
Great effect! However, the visual part of the weaponry (like that ammo display) is killing me. Bright green and blue don't really look nice at all. Same goes for that yellow shieldbelt overlay thing from the first video. D:

_________________
Image

<+Waffnuffly> basically, Eve made a solid zone portal
<+Waffnuffly> thats why we got kicked out of eden and life sucks
<+Waffnuffly> it is the original sin


Top
 Profile  
 
PostPosted: 08 Mar 2012, 19:52     Post subject: Re: [u1] Unreallity: Wrath of the Skaarj
Skaarj Warrior
Skaarj Warrior
User avatar

Joined: Jun 24th, 2011
Posts: 92
What's wrong with the shieldbelt glow? :O
Dunno how else I could do the ammo box, it's a scripted texture so it's best to leave it translucent.

_________________
Image


Top
 Profile  
 
PostPosted: 08 Mar 2012, 23:51     Post subject: Re: [u1] Unreallity: Wrath of the Skaarj
Gilded Claw
Gilded Claw
User avatar

Joined: Nov 12th, 2007
Posts: 1584
Location: Riding my bicycle from the highest hill in Sydney to these forums
I actually think it's alright, although maybe moving to a red/black or red/brown display instead of the blue/yellow wouldn't clash so much.

I like the effects

_________________
Image
Ignorance is knowing anything
And only idiots know everything


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 42 posts ]    , 2,  

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group