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PostPosted: 21 Nov 2011, 23:47     Post subject: Re: 227h bug with UGold.
Skaarj Elder
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Smirftsch wrote:
did you also try to extract it ? not sure if the installer will work if your are running it from within the zip...

It probably won't because it will extract files to another directory than the one the executable is in (which it isn't since it's inside the zip).
But I didn't want to ask that because I'm quite sure that Darkon wouldn't do that. (which might just prove that I am a fool for taking some things for granted :shy: )


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PostPosted: 21 Nov 2011, 23:50     Post subject: Re: 227h bug with UGold.
OldUnreal Staff
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salsaSkaarj wrote:
Smirftsch wrote:
...
oh yes, you are right with that, but I don't know any patch (meaning really version patches, if for games or other apps ) which does that. Patching bytewise like you described I only know from hacks&cracks :)


It is used frequently for installing modifications in textbased files (e.g. modding phpBB - FIND [ a long string ] > INSERT AFTER [ another string ]) and I used it a couple of times to fill up the blank space in command.com (DOS, those where the times :wink: ) with fun little pieces of code to play pranks on my friends. That's actually where it learned it, but at the same time itdawned upon me that there were easier ways \o/.


entirely forgot about such things like php...also Linux diff files do very much the same, but I agree fully with you that in most cases I prefer to replace the complete file, despite the disadvantage in size.

salsaSkaarj wrote:
Smirftsch wrote:
did you also try to extract it ? not sure if the installer will work if your are running it from within the zip...

It probably won't because it will extract files to another directory than the one the executable is in (which it isn't since it's inside the zip).
But I didn't want to ask that because I'm quite sure that Darkon wouldn't do that. (which might just prove that I am a fool for taking some things for granted :shy: )


don't really expect that either, but somewhere we need to start. The installer works exactly like the previous installers, so there must be a reason it does that


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PostPosted: 21 Nov 2011, 23:57     Post subject: Re: 227h bug with UGold.
Skaarj Elder
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Another possibility: Darkon tried "patching" while Unreal is running (some cracks and hacks need the program to be running to find out which bytes have to be changed). On the other hand, there would be a message stating that files cannot be overwritten because they are in use.


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PostPosted: 22 Nov 2011, 00:11     Post subject: Re: 227h bug with UGold.
White Tusk
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nope.. wasnt running Unreal.
I did the following with the exact same results:
1. Run it from within the zip file
2. Dragged it out of the zip file and then run it
3. Right mouse click and hit "extract all", extract and then run the extracted file

it is bizzy.. then asks for permission.. then 1 second and .. nothing. It just stops.
Could someone try and get the same files? Maybe the files on oldunreal are just b0rked. (it's for UGold)

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PostPosted: 22 Nov 2011, 00:16     Post subject: Re: 227h bug with UGold.
Skaarj Elder
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Another idea:
For one reason or the other I can only patch UT when it's installed in c:/UnrealTournament/. Perhaps it's the same with UG and you didn't install UG in the directory c:/UnrealGold/ but in a different one (or you didn't put the executable in UG's directory)?


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PostPosted: 22 Nov 2011, 09:08     Post subject: Re: 227h bug with UGold.
OldUnreal Staff
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downloaded the first zip file and tried it, seems all fine to me. I'm still wondering about this permission thing. Maybe its that. Do you run it as user with restricted permissions maybe? On my Win7 Ultimate it doesn't ask for specific permissions- when running as admin at least.

The installer itself is a bit bitchy, but it shouldn't care much where it is installed as long the path is entered correctly - except maybe that it dislikes still very long pathnames. My test directory is f.e. in d:\UnrealGold.


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PostPosted: 22 Nov 2011, 22:38     Post subject: Re: 227h bug with UGold.
White Tusk
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It's a pretty 'clean' install of win7 home premium. Install folder for Unreal is on N:\whatever name\U\ so yeah, that's not anything weird.. :P
As for permissions, it doesn't ask I think. But I just tried to "Run as Administrator".. same issue there. Just doesn't do anything. :\

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PostPosted: 22 Nov 2011, 22:51     Post subject: Re: 227h bug with UGold.
Skaarj Elder
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Just try to install UG in rootdrive:\UnrealGold (where rootdrive = c or d of whatever). Copy the executable for 227h to that directory and run it.
It doesn't cost anything to try it.
I had said, I encountered the problem when upgrading UT, but I think it must have been with UG, not UT, because I needed a new installation anyway so today I installed in c:\Unreal\Unreal Gold\ and ran 227h and it didn't do a thing, reinstalled in c:\UnrealGold (no space) and then 227h installed without any problem.


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PostPosted: 23 Nov 2011, 01:18     Post subject: Re: 227h bug with UGold.
OldUnreal Staff
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makes no sense to me, it's also the first report about such an issue I got, for most people it seems to run fine. This doesn't help much I know, but maybe we can find the difference. It's only a small hope, but do you have some tool, maybe an antivirus installed which could block it? Maybe it got somehow on the disallow list there. Also some apps don't like to be installed from, or to a network drive, is your N drive a local drive?


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PostPosted: 23 Nov 2011, 02:00     Post subject: Re: 227h bug with UGold.
Skaarj Warlord
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I know I'm late to the party here, and this won't be helpful in the least, but I've played RTNP through using 227h with no issues whatsoever. Just adding that I don't think it's a 227h or Upak issue....and I actually have two versions installed in different directory names, one with low res textures and one with high. Neither has an issue.


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PostPosted: 23 Nov 2011, 17:33     Post subject: Re: 227h bug with UGold.
White Tusk
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N is a local drive and the antivirus is M$ essentials... that's it.
Do you -by any chance- have an executable that could create a log file when it runs? It might help finding the issue...
cuz.. it's just.. strange indeed.. :-(

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PostPosted: 24 Nov 2011, 18:47     Post subject: Re: 227h bug with UGold.
OldUnreal Staff
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There is no log system implemented in the installer- it is designed to show windows if some requirement isn't met, but to be honest, I wouldn't know at the moment where to log/catch which content or output, I have no information or idea what could causing this and I can't plain log everything, if you know what I mean...


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PostPosted: 25 Nov 2011, 20:44     Post subject: Re: 227h bug with UGold.
White Tusk
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Is there another method to install it.. umod or anything?

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PostPosted: 25 Nov 2011, 23:23     Post subject: Re: 227h bug with UGold.
Skaarj Berserker
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The installer has to be used for 227 for legal reasons for official distribution. However, if you got the files from another source and copy pasted them in it would work fine.


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