For models being done completely from scratch, if the model has animations already (Dragon, Woman) Then I will follow the same procedure I did with the Quake Pawns and eventually do my own animations, of course the ones that don't have animations will just be improvised
As for the Krall, Bigman and Tentacle, I have come up with a method that goes as follows
1. Rework UV maps in blender
2. Export to obj file
3. Import original .3d file
4. Import OBJ (UVs Only) in milkshape
5. Reexport to .3d, bundle with the original _a.3d file
6. Profit
Speaking of the Bigman
Quote:
The Bigman UV's have been reworked, 3 skin variants were made
1. Big Man '97 (Original seen in the alpha)

2. Big Man 2 (I've noticed some screenshots of the big man showed a darker skin with more vibrant eyes, so I did this as well)

3. Big Man '96 (Anyone remember this guy? Yeah its a bit crappy and not nearly exact, I'll improve on it but I had to give this variant some attention too)

Dragon is next in line

Suggestions and opinions for the BigMan '96 skin are greatly appreciated, its definitely not exact, but it deserves attention too