TheIronKnuckle wrote:
great map. attention to detail was amazing. The architecture was awesome. Technical execution felt a bit iffy. very atmospheric

just realised this comes across as a bunch of robotic dry praise.

I was sleepy at the time.
My real sentiments echo Mman's. The theme and atmosphere were unique and entirely loveable. I played the dig when i was 5 or something and never got very far, so i don't recognise the inspiration. But there's still a distinct charm in the atmosphere you've created in this level. Chizra was a good music choice. although i think silence and a hell of a lot of sound effects would have done a better job, but alas: time constraints!
The theme also reminded me vaguely of Halo CE. The whole "what are these massive buildings and who built them?" idea that i remember from back in 2003 playing halo came back while playing this and got me nostalgic.
Great map
edit: suggestion for skybox realism. download and inspect ctf-redheat. it's a tiny map which i love just for the skybox. It might help you eliminate the extremely unrealistic/ugly horizon when you're standing on top of the mountains. Just see how far you have to fly up on redheat before you notice the horizon distorting. i reckon it would help a lot with maintaining immersion at the point where it should be strongest. sure, redheat still has the problem, but it's nowhere near as noticeable as on most maps.

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