great map. attention to detail was amazing. The architecture was awesome. Technical execution felt a bit iffy. very atmospheric
just realised this comes across as a bunch of robotic dry praise.
I was sleepy at the time.
My real sentiments echo Mman's. The theme and atmosphere were unique and entirely loveable. I played the dig when i was 5 or something and never got very far, so i don't recognise the inspiration. But there's still a distinct charm in the atmosphere you've created in this level. Chizra was a good music choice. although i think silence and a hell of a lot of sound effects would have done a better job, but alas: time constraints!
The theme also reminded me vaguely of Halo CE. The whole "what are these massive buildings and who built them?" idea that i remember from back in 2003 playing halo came back while playing this and got me nostalgic.
edit: suggestion for skybox realism. download and inspect ctf-redheat. it's a tiny map which i love just for the skybox. It might help you eliminate the extremely unrealistic/ugly horizon when you're standing on top of the mountains. Just see how far you have to fly up on redheat before you notice the horizon distorting. i reckon it would help a lot with maintaining immersion at the point where it should be strongest. sure, redheat still has the problem, but it's nowhere near as noticeable as on most maps.
Ignorance is knowing anything
And only idiots know everything