Unread posts   New posts   Your posts

All times are UTC + 1 hour [ DST ]



Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 149 posts ]     ... , , , , 10
Author Message
PostPosted: 07 Feb 2011, 21:27     Post subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Skaarj Elder
Skaarj Elder
User avatar

Joined: Apr 21st, 2009
Posts: 1184
Location: on the prowl
Waffnuffly wrote:
Welp, looks like I have no choice but to withdraw from the contest. Real life obligations cutting into available free time. See here for details:

viewtopic.php?p=39849#p39849

Pity, I was really hoping for a sequel (or non-sequel) to TLF.
But, no blame, life has its priorities (and mine currently isn't Unreal-related either).
Anyway, hope you still find the time to remain part of the U world (I read you other post and feel confident you will leave another footprint ot 2. :wink: )


Top
 Profile  
 
PostPosted: 07 Feb 2011, 22:03     Post subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
>:E
>:E
User avatar

Joined: Dec 15th, 2007
Posts: 3696
Location: The Kitchen
I'm gonna be around as usual, except I'll only be working on EXU, and I'll be working harder than before. Really, most people probably won't notice anything.

_________________
Image


Top
 Profile  
 
PostPosted: 21 Mar 2011, 12:56     Post subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Skaarj Elder
Skaarj Elder
User avatar

Joined: Apr 21st, 2009
Posts: 1184
Location: on the prowl
More than a month of silence?
Just reviving this topic so that potential participants can plan way ahead and meet the ultimatum :wink: Have all details been cleared yet? (I can't find dates for the start nor the finish). I know you guys have to do all the work, but try to step into my shoes .. I have to plan properly to be able to play everything in time, I mean I really have to reschedule just about everything, sanitary stops, intake of nutrition, sleeping, might as well even plan sex way ahead - this implies some serious negotiation and I like to start well prepared :B .


Top
 Profile  
 
PostPosted: 22 Mar 2011, 09:51     Post subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Skaarj Assassin
Skaarj Assassin
User avatar

Joined: Mar 16th, 2011
Posts: 127
So this is the official 10th anniversary speedmapping contest talk thread?

-When does it start?!
-Why is the responding forum category closed? [SOLVED] = Forum opens when contest has started!


Top
 Profile  
 
PostPosted: 29 Mar 2011, 05:50     Post subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Administrator
Administrator
User avatar

Joined: Nov 12th, 2007
Posts: 1877
Location: Stuttgart, Germany
Sorry lads, I'm in a bit of a busy school period at the moment. The contest will be set up somewhere in April.

_________________
Image

<+Waffnuffly> basically, Eve made a solid zone portal
<+Waffnuffly> thats why we got kicked out of eden and life sucks
<+Waffnuffly> it is the original sin


Top
 Profile  
 
PostPosted: 01 Apr 2011, 23:21     Post subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Skaarj Assassin
Skaarj Assassin
User avatar

Joined: Mar 16th, 2011
Posts: 127
Can we please add a date to the official '10 anniversary' thread, so a lazy bum like me without memory can quickly check the date?


Top
 Profile  
 
PostPosted: 14 Apr 2011, 01:36     Post subject: Re: 10th Anniversary Speedmapping Contest - Discussion threa
Administrator
Administrator
User avatar

Joined: Nov 12th, 2007
Posts: 1877
Location: Stuttgart, Germany
I've planned to put up all contest-relevant threads today, but I've run into an issue with the map compatibility, so I'm holding it off for now.
The contest is set to begin on April 21st. Once all the necessary info is online, I will make a news post - until then please piece together whatever details will probably be in the contest rules from this discussion thread.

Anyway, we have an emergency, gentlemen!

Image

I have found that maps created in Unreal Tournament are not compatible with pre-227 Unreal, regardless of being converted with WingedUnicorn's tool, even if using only stock Unreal content and having the def. gametype set to unreali.singleplayer. So what do we do with the "maps must be compatible to all platforms" rule now?

An option is that all UT mapping entrants agree to have their map exported to .t3d and imported into the Unreal 1 editor for rebuilding. That way the maps can be made compatible (assuming no foreign/custom packages have been used), but this means that, should the mappers not have Unreal handy, rebuilding their maps will be left to somebody else, something the affected entrants might not agree with.

The other options are:
- Abandon compatibility rule
- Disregard compatibility to Unreal pre 227g (227g runs UT maps just fine)
- Force people to map for Unreal 1 (very very bad)

What do you think? I hope to post the finalized contest information soon, so please give me your feedback on this.

EDIT:
I closed the signups until the contest info is finalized. Those who have already signed up are accounted for, no worries!

_________________
Image

<+Waffnuffly> basically, Eve made a solid zone portal
<+Waffnuffly> thats why we got kicked out of eden and life sucks
<+Waffnuffly> it is the original sin


Top
 Profile  
 
PostPosted: 14 Apr 2011, 09:15     Post subject: Re: Discussion thread
Gilded Claw
Gilded Claw
User avatar

Joined: Nov 12th, 2007
Posts: 1585
Location: Riding my bicycle from the highest hill in Sydney to these forums
I say abandon compatibility, but still enforce the "Only stock unreal content" rule

_________________
Image
Ignorance is knowing anything
And only idiots know everything


Top
 Profile  
 
PostPosted: 14 Apr 2011, 14:24     Post subject: Re: Discussion thread
Skaarj Elder
Skaarj Elder
User avatar

Joined: Mar 15th, 2009
Posts: 1407
Location: England
TheIronKnuckle wrote:
I say abandon compatibility, but still enforce the "Only stock unreal content" rule

I thought the poll came out as stock Unreal content and RtNP Music. But yeah, I agree with abandoning compatability. I can not get my head around all this compatability stuff and I would much rather just build a normal oldskool map (I don't mind if someone else tries to jam my map into Unreal after I've released it my way though).

_________________
Image


Top
 Profile  
 
PostPosted: 14 Apr 2011, 14:51     Post subject: Re: Discussion thread
Skaarj Elder
Skaarj Elder
User avatar

Joined: Nov 11th, 2007
Posts: 1014
Like I said a few months ago, I am very capable of converting the map to stock Unreal for everyone who enters the contest. It would literally take me no more than a few hours work and I wouldn't even have to rebuild the map. Sana, would you mind sending me that test map so I can do a quick experiment to show you guys the process? If I can show the process step-by-step, some might even go ahead and do it on their own.


Top
 Profile  
 
PostPosted: 14 Apr 2011, 16:42     Post subject: Re: Discussion thread
Administrator
Administrator
User avatar

Joined: Nov 12th, 2007
Posts: 1877
Location: Stuttgart, Germany
jackrabbit wrote:
Like I said a few months ago, I am very capable of converting the map to stock Unreal for everyone who enters the contest. It would literally take me no more than a few hours work and I wouldn't even have to rebuild the map. Sana, would you mind sending me that test map so I can do a quick experiment to show you guys the process? If I can show the process step-by-step, some might even go ahead and do it on their own.

It's just a box with a light, two Unreal weapons, a playerstart and the default gametype set to unreali.singleplayer.
I'd be very interested in seeing how you convert these!

_________________
Image

<+Waffnuffly> basically, Eve made a solid zone portal
<+Waffnuffly> thats why we got kicked out of eden and life sucks
<+Waffnuffly> it is the original sin


Top
 Profile  
 
PostPosted: 14 Apr 2011, 16:59     Post subject: Re: Discussion thread
Skaarj Elder
Skaarj Elder
User avatar

Joined: Nov 11th, 2007
Posts: 1014
um, okay....... I was assuming you were talking about mylevel content as well but I guess not? Anyways, the conversion process is a single-click conversion in this instance (I just tested).

Its a simple as opening your map in 227's editor and hitting the save button.

Quote:
The other options are:
- Abandon compatibility rule
- Disregard compatibility to Unreal pre 227g (227g runs UT maps just fine)
- Force people to map for Unreal 1 (very very bad)


how about none of the above? :P


Top
 Profile  
 
PostPosted: 14 Apr 2011, 17:07     Post subject: Re: Discussion thread
Skaarj Assassin
Skaarj Assassin
User avatar

Joined: Mar 15th, 2010
Posts: 106
Location: ../System/
If the judges have the platforms of choice of the mapper, and the map is reviewed on that platform, it's not that big of a deal I guess.

Imo, compatibility shouldn't influence the score, as long as the the content to which mappers are restricted is available on all those platforms.

_________________
Image Image


Top
 Profile  
 
PostPosted: 14 Apr 2011, 18:36     Post subject: Re: Discussion thread
Administrator
Administrator
User avatar

Joined: Nov 12th, 2007
Posts: 1877
Location: Stuttgart, Germany
jackrabbit wrote:
Its a simple as opening your map in 227's editor and hitting the save button.

Damn! If only I knew that earlier.

Posted rules taking this development into account. Locking this thread to archive pre-contest discussion.

_________________
Image

<+Waffnuffly> basically, Eve made a solid zone portal
<+Waffnuffly> thats why we got kicked out of eden and life sucks
<+Waffnuffly> it is the original sin


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 149 posts ]     ... , , , , 10

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group