I've planned to put up all contest-relevant threads today, but I've run into an issue with the map compatibility, so I'm holding it off for now.The contest is set to begin on April 21st.
Once all the necessary info is online, I will make a news post - until then please piece together whatever details will probably be in the contest rules from this discussion thread.
Anyway, we have an emergency, gentlemen!
I have found that maps created in Unreal Tournament are not compatible with pre-227 Unreal, regardless of being converted with WingedUnicorn's tool, even if using only stock Unreal content and having the def. gametype set to unreali.singleplayer. So what do we do with the "maps must be compatible to all platforms" rule now?
An option is that all UT mapping entrants agree to have their map exported to .t3d and imported into the Unreal 1 editor for rebuilding. That way the maps can be made compatible (assuming no foreign/custom packages have been used), but this means that, should the mappers not have Unreal handy, rebuilding their maps will be left to somebody else, something the affected entrants might not agree with.
The other options are:
- Abandon compatibility rule
- Disregard compatibility to Unreal pre 227g (227g runs UT maps just fine)
- Force people to map for Unreal 1 (very very bad)
What do you think? I hope to post the finalized contest information soon, so please give me your feedback on this.
I closed the signups until the contest info is finalized. Those who have already signed up are accounted for, no worries!