After thinking about it some more, I realized that I'm a genious at under-estimate things.
It all seems so easy. But then I realized: How do I recreate the water-flow puzzle in channel-wood? How do I recreate the rotating tower map, how do I give hints inside the book to the player, how do I recreate complicated mechanical puzzles? Align speakers to a sound-source in order to get a code, probably hardest of all: The whole underground train maze.
there are much more complicated elements... but there must be a way to re-create each of those elements on the simplest level!
At least the Miller brothers did the whole game on a form of quicktime movies/events stacking back in 1993.
My goal is not a hardcore re-creation but a working sight-seeing tour trough all of the game with all the charme of UE1.
Maybe a puzzle can be replaced by just a simple trigger. I'd still enjoy that.
Mman wrote:
Maybe you're just doing this because you can (or hope you can), but isn't RealMyst an official update of Myst in this way (fully 3D)?
I played original Myst countless times, I played RealMyst many times and enjoyed it. But the game felt out-dated even at it's release. The controls were crampy and technology ages horrible: Huge trees fade into ugly sprites after a few meters, sight is extremely limited and much stuff looks even worse than the original renders.
A UE1 conversion would have it's completely own charm. I'd even like to recreate the soundtrack with all Unreal 1 music samples.