EXU2: Batshit Insane - Demo 4 v2.1
Moderator: Buff Skeleton
- Legendslayer222
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Subject: Re: EXU2: Batshit Insane - Demo 4 v2.1 PATCH RELEASE [10-17-
Post Posted: 06 Nov 2010, 13:03
RAINBOWS!
- Buff Skeleton
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Subject: Re: EXU2: Batshit Insane - Demo 4 v2.1 PATCH RELEASE [10-17-
Post Posted: 22 Nov 2010, 17:07
Oh man, TONS of amazing stuff has been added lately. Soon I'll get a proper video to show it all off, but for now, here's some screens.
Piddledoper now has a SUSTAINED BEAM alt fire! This is completely awesome; UA really did a great job on the beam code (and it works online!). It deals damage 3x faster than primary, but as a result burns ammo like crazy and has a fixed maxed range plus no splash. But it's still completely amazing, and the lack of splash makes it great at close range.
And when Pentapowered, the beam goes crazy:
Explodey corpse effects
The primary has also been updated to turn the spheres orange-red when Pentapowered. Soon, ALL the guns and projectiles in the arsenal will have distinct Pentapower-based effects. Currently, the primary fire is bugged online, resulting in one blue Piddledoper sphere and one orange when using Pentapowered double dopers. But I like Appleberry Blast mode, so it's probably not going to be fixed! (doesn't do this offline)
Bonus shot of the beams bugging out, creating an Appleberry Blast beam:
And UA getting owned by the 300th Pawn for like the 500th time:
Seriously, EVERY TIME we play coop he forgets about this guy and gets a face full of random projectiles. Never fails to make me lose my shit.
Also of note: hit effects from pawns now transfer to their carcasses and gibs. This is WAY more hilarious than I expected:
Furthermore, pawns now can be set to use a custom skin for their gibs as well as blood color and custom hit effects:
This somehow makes blowing the shit out of everything EVEN MORE FUN.
This mod is the best thing ever to work on, seriously
Piddledoper now has a SUSTAINED BEAM alt fire! This is completely awesome; UA really did a great job on the beam code (and it works online!). It deals damage 3x faster than primary, but as a result burns ammo like crazy and has a fixed maxed range plus no splash. But it's still completely amazing, and the lack of splash makes it great at close range.
And when Pentapowered, the beam goes crazy:
Explodey corpse effects
The primary has also been updated to turn the spheres orange-red when Pentapowered. Soon, ALL the guns and projectiles in the arsenal will have distinct Pentapower-based effects. Currently, the primary fire is bugged online, resulting in one blue Piddledoper sphere and one orange when using Pentapowered double dopers. But I like Appleberry Blast mode, so it's probably not going to be fixed! (doesn't do this offline)
Bonus shot of the beams bugging out, creating an Appleberry Blast beam:
And UA getting owned by the 300th Pawn for like the 500th time:
Seriously, EVERY TIME we play coop he forgets about this guy and gets a face full of random projectiles. Never fails to make me lose my shit.
Also of note: hit effects from pawns now transfer to their carcasses and gibs. This is WAY more hilarious than I expected:
Furthermore, pawns now can be set to use a custom skin for their gibs as well as blood color and custom hit effects:
This somehow makes blowing the shit out of everything EVEN MORE FUN.
This mod is the best thing ever to work on, seriously
- NicolasEymerich
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Subject: Re: EXU2: Batshit Insane - Demo 4 v2.1 PATCH RELEASE [10-17-
Post Posted: 22 Nov 2010, 17:34
I came particles
Still seeking songs, Waff?
Still seeking songs, Waff?
Let's say this Twinkie represents the normal amount of psychokinetic energy in the New York area. According to this morning's sample, it would be a Twinkie thirty-five feet long, weighing approximately six hundred pounds.
- Buff Skeleton
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Subject: Re: EXU2: Batshit Insane - Demo 4 v2.1 PATCH RELEASE [10-17-
Post Posted: 22 Nov 2010, 17:36
Yes! If you have anything else to share, I'd love to hear it.
- UArchitect
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Subject: Re: EXU2: Batshit Insane - Demo 4 v2.1 PATCH RELEASE [10-17-
Post Posted: 22 Nov 2010, 19:19
A Waffle wrote:Yes! If you have anything else to share, I'd love to hear it.
second this, got a website or something with all yo tunes on it or what?
Last edited by UArchitect on 22 Nov 2010, 19:40, edited 2 times in total.
- UB_
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Subject: Re: EXU2: Batshit Insane - Demo 4 v2.1 PATCH RELEASE [10-17-
Post Posted: 22 Nov 2010, 19:23
Wow my favourite guns got freaking cooler
- Doublez-Down
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Subject: Re: EXU2: Batshit Insane - Demo 4 v2.1 PATCH RELEASE [10-17-
Post Posted: 22 Nov 2010, 19:30
Came.
I swear to god this forum isn't going to evaporate into ether within the next hour or so. - Bug Horse
- NicolasEymerich
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Subject: Re: EXU2: Batshit Insane - Demo 4 v2.1 PATCH RELEASE [10-17-
Post Posted: 22 Nov 2010, 21:05
UArchitect wrote:second this, got a website or something with all yo tunes on it or what?
You could use my Soundcloud page:
http://soundcloud.com/nicolaseymerich
I linked Waff to Viralicious, as it's my latest track that could see fit in EXU, but there's a few more there (not all of them)
Enjoy ^_^
Let's say this Twinkie represents the normal amount of psychokinetic energy in the New York area. According to this morning's sample, it would be a Twinkie thirty-five feet long, weighing approximately six hundred pounds.
- Buff Skeleton
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Subject: Re: EXU2: Batshit Insane - Demo 4 v2.1 PATCH RELEASE [10-17-
Post Posted: 23 Nov 2010, 18:15
- editor Dave
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Subject: Re: EXU2: Batshit Insane - Demo 4 v2.1 PATCH RELEASE [10-17-
Post Posted: 23 Nov 2010, 18:22
Yeah, this looks so superb!
Prisons of the Unforchers Retold - more info: https://www.unrealsp.org/viewtopic.php?f=4&t=4565
- UArchitect
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Subject: Re: EXU2: Batshit Insane - Demo 4 v2.1 PATCH RELEASE [10-17-
Post Posted: 27 Nov 2010, 18:04
- UB_
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Subject: Re: EXU2: Batshit Insane - Demo 4 v2.1 PATCH RELEASE [10-17-
Post Posted: 27 Nov 2010, 18:13
How much easier are the Chaos Barrel battles in Coop? I had to spam Flares to beat those waves.
- Buff Skeleton
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Subject: Re: EXU2: Batshit Insane - Demo 4 v2.1 PATCH RELEASE [10-17-
Post Posted: 27 Nov 2010, 18:14
We cheated and used Pentapowered Doper beams with infinite ammo so probably not much unless you have one guy shooting and another manning the crusher, but that whole secret is disabled online by default anyway
- Buff Skeleton
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Subject: Re: EXU2: Batshit Insane - Demo 4 v2.1 PATCH RELEASE [10-17-
Post Posted: 30 Nov 2010, 08:45
- jackrabbit
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Subject: Re: EXU2: Batshit Insane - Demo 4 v2.1 PATCH RELEASE [10-17-
Post Posted: 30 Nov 2010, 12:38
Other than the decals through fog rendering bug, it looks nice.
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