UBerserker wrote:
Okay time to countercomment some stuff I don't understand
salsaSkaarj wrote:
Major gameplay errors are in the Krall arena - it's too easy to put distance between you and the action, and in the Boss arena, those 4 cages should never have been so close together.
I don't get you on the distance thing. You think it would be easy to avoid Krall Elite bolts by staying in the mddle arena's right? I don't think so. Even if I was on the staircase they were still dangerous. I used the DP against them because I needed other ammo. The Behemoths need to be killed with a Razorjack (doing headshots). Slith are easy so DP is good enough. Mercenaries are insane since they activate their god mode all the freaking time if you let them exit their cage.
As for the boss arena, you don't make much sense at all. How about fighting personally one boss at time?
Also comparing this to Vigil is like comparing Xerania to Attacked.
It all depends on what one expects from a map and on how one plays (which kind of battles suit me most?). The points of the game is to beat the map so WTF should I put myself in a position which I don't envy and makes it a lot more difficult? Comparing it to Vigil was implying that in Vigil you always had to be very alert (at least I had to) so as not to get cornered. In deCyberduel I immediately saw the potential to save ammo, health and time in the Krall arena and in the Boss arena.
It's not up to me to make the battles harder, the map should prevent the too easy way out (like in the Skaarj arena where I really had a fight on my hands).
There's a difference with a map like Xenome where some fights are almost not doable in straight combat (for me) but the fact that one has to look for other ways of fighting becomes logical after the first few situations. In deCyberduel I didn't even have to think on how to make it easier - and then it wasn't even easier, it was almost a no fight because I was on top strafing round and the remaining enemies were below.
The way it should have been set up was a) no possibility to get all enemies at the same time and b) make sure the enemies can follow you around fast enough so that you can't have a rest while high and dry on the staircase.
I rest my case: gameplay in the Krall arena poses no challenge at all.
As for the boss arena, the same applies, I don't see the point of making it harder when my objective is to beat the map. Yes, I'll take them on one at a time when I want to practice my one on one skills with bosses, but not when I want to beat the map.
It's the same thing concerning Titans, I almost always use the DP because I need the other ammo for other enemies which pose more of a threat to me.
Just let me emphasise again that the concept of the map is good (even very good, which applies to Vigil also) but the way it was implemented did not fulfill my expectationas at all (while, for me, Vigil scored a lot higher in that respect).