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PostPosted: Fri Jan 29, 2010 11:01 pm     Post subject: StargateUnreal
Skaarj Scout
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Image
DEAD
Features:
-Entertaining Online RPG FPS mixture
-Leveling system
-Money / shop system
-Worlds to explore with your friends
-Lots of enemies
-Lots of guns

were really active just since short time ago so we dont have a lot, but we do have working stuff. and its going smooth now since we totally understand the system on skeletal meshes etc :)
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Movies:
SGU TEASER
SGU Control Center
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In-Game(click to enlarge):
ImageImageImageImageImageImageImage
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Pawns so far(all are in game and working):
Image
ImageImage
ImageImage
ImageImage
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Stuff without pic(yet):
-the Shop(when you buy something it drops from the sky in a box attached to a parachute :P)

EDIT:
the pics of the shop:

Image
Image
Image

the cow is for testing :lol:

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Also for singleplayer, we start off with online , we might add campaign later when onine is more or less finished.

Greets, Pyronious

P.S: we need mappers! just mass-mapping, no beautiful wonderfull amazing stuff nessasary. just a huge map with a village, area to train, with a dungeon with a reward worth doing it. :) could have a theme you like.. snowy, rainy, jungle.. anything. when your active, i think your welcome on the team. freelance work also ok!
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Last edited by Pyronious on Thu Jun 24, 2010 3:01 pm, edited 2 times in total.

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PostPosted: Fri Jan 29, 2010 11:24 pm     Post subject:
Skaarj Lord
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Quick and sloppy mapping, focus on good gameplay? Sounds like Shivaxi would be your man for the job.

I've heard a lot about this project, good luck and may the force be with you.

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PostPosted: Fri Jan 29, 2010 11:37 pm     Post subject:
Skaarj Warlord
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Looks promising
@http://media.moddb.com/images/mods/1/13/12645/shot0152z.png:
I am not very well versed in skinning, ok, I have NO skills there, but the weapon looks from the skins a little bit "boring", to clean, or is this supossed to be like that?
I admit.. its a problem with missing shaders and such stuff.
@jungle mapper: a difficult job, I guess
@minimap: This thing is really working? Is this a "fix" texture with a picture from the top of the map or is there some kind of camera?
@pawns: good job with those creatures. THOSE skins are really looking good. Also the modells!

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PostPosted: Fri Jan 29, 2010 11:55 pm     Post subject:
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Impressive to see that you've managed to model and implement new pawns, and they look pretty imaginative, although they could use a more detailed skin. The original mappage that you've shown looks basic but also pretty darned interesting.

Welcome to the forum. :tup:

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PostPosted: Sat Jan 30, 2010 12:04 am     Post subject:
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Location: In a regime-I MEAN Italy.
As for additional info, it's 227 only. And not SP for now.

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PostPosted: Sat Jan 30, 2010 2:00 am     Post subject:
Skaarj Warlord
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Joined: Tue Nov 13, 2007 8:01 pm
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Location: Behind you!!
Wow. Live satellite map. XD Nice!

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PostPosted: Sat Jan 30, 2010 11:50 am     Post subject:
Skaarj Scout
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Thanks guys.
as for the weapon skins: theres gonna be so darn many weapons it would take forever to perfect all the skins, but i do a gree with you :) though, you wont really notice in a dark map.
The radar is like qtit said a satellite view, it moves with you, though it requires a map that has a rather 'high' ceiling for good view. Nyleve is perfect. the radar also shows enemies and friends in the radius where it can see, and it matches every resolution.
and yes, it is 227 only. that is because Skeletal meshes save us alot of time and are easier for me, since i can not do LOD meshes and im not planning to learn that since i simply dont have time for it.
and as for shivaxi- ill ask him xD hes on my IM list and involved with the project.

EDIT: oh, all weapons have iron sights. when firing 'from the hip' bullets spread in a defined radius, when 'aiming down the sights' theres 100% accuracy. oh and qtit, your leaving forced me getting into modelling. thanks for that :) learning 3 years now and still learning new stuff :D wtihout a tutor or college so thats why it might look like crap in a professionals eye, but im rather proud of what i managed to accomplish :)

greets pyronious


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PostPosted: Sat Jan 30, 2010 2:24 pm     Post subject:
Skaarj Warlord
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LOL_PEANUTS wrote:
Quick and sloppy mapping, focus on good gameplay? Sounds like Shivaxi would be your man for the job.


Wow....I'm so.....honored? :P

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PostPosted: Sun Jan 31, 2010 1:08 am     Post subject:
Skaarj Scout
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Worklist

Updated very frequently by Henry through the SGUCC
shows most recent activities


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PostPosted: Sun Jan 31, 2010 1:14 am     Post subject:
Skaarj Warrior
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As a massive Stargate fan I have to say I'm really looking forward to this.

Can you confirm if any other species will make an appearance such as the Replicators, asguard, tok'ra maybe even the wraith?

The possibilities are endless within the Stargate universe, that's why its so appealing.

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PostPosted: Sun Jan 31, 2010 1:18 am     Post subject:
Skaarj Scout
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yes i think they will be there(im sure for the replicators,the others probably too) except for the wraith unless we go atlantis too. personally dont want that because that would mean this project will never end.


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PostPosted: Tue Feb 02, 2010 5:21 pm     Post subject:
Skaarj Scout
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guys, since im not able to post all updates on every forum i recommend also checking

http://www.oldunreal.com/cgi-bin/yabb2/ ... 1263365902

and

http://forums.beyondunreal.com/showthread.php?t=190913


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PostPosted: Mon Jun 21, 2010 4:45 pm     Post subject: Re: StargateUnreal
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Allright guys, its dead. sorry for inconvenience. it took us too long and we were only with 2, and we both felt like we was working on a lost case. it took a LOT of time, and what it is now is still nothing compared to what it should have been.
Here is the patcher, yes it does replace stuff. I dont dare to touch it and create those shortcuts, i might break it. The shop is already broken as far as i know.

* = Unfinished / Unknown state

Weapons:
Sgu_m9.sgu_m9
sgu_mac10.sgu_mac10
*sgu_at4.sgu_at4
*sgu_mk2.sgu_mk2
sgu_mp5SD.sgu_mp5SD
sgu_ak47.sgu_ak47
*sgu_svd.sgu_svd
*sgu_camshot.sgu_camshot
sgu_staff.sgu_staff
*sgu_m4.sgu_m4

Enemies:
sgu_jaffa.sgu_jaffa
sgu_jaffa.sgu_jaffaAnubis
sgu_spider.sgu_spider
sgu_spider.sgu_blackspider

Maps:
sgu_canyon1-4.unr
Unreal.unr
*sgu_wormhole1.unr
*sgu_desertmap2hall.unr
*sgu_agate19.unr

Other stuff:
*sgu_UAV.sgu_UAV
*sgu_dunebuggy.sgu_dunebuggy

Settings:
Set input X reload
Set input X openshop

In User.ini:
Class=sgu_player.sgu_player

(shop has no content)


DOWNLOAD

- BACK UP YOUR ORIGINAL UNREAL, FOR THIS REPLACES FILES
- RECOMMENDED ONLY FOR OFFLINE PLAY

have fun as much as possible

Credits to EVERYONE who helped just a BIT. I owe you a lot, i know alot about game creating now also thanks to you.
Last active/most important members:
Pyronious
Henry00
ThexDarksider
Gizzy
.:.:
Sm1key
Smirftsch
matrix
Jackrabbit
DieHard

And probably everyone at Oldunreal. Thanks a bunch people! :tup:


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PostPosted: Mon Jun 21, 2010 9:42 pm     Post subject: Re: StargateUnreal
Skaarj Warlord
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Damn! Bad news on a birthday.

But good that you offer whatever was produced to the community :tup: . Perhaps it can be used in the future.


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PostPosted: Tue Jun 22, 2010 2:38 pm     Post subject: Re: StargateUnreal
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might want to edit the first post then.... since it's not "in progress" anymore....

too bad.

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